Hello, fellow PoE lovers,
I am the kind of player that plays PoE on Path of the Damned, expert mode and loves it. My watcher was level 5 when he and Co. were fighting against the Ogres in the Endless Paths. He was level 7 when he was facing the fampyrs a few levels below and managed to reach the Adra Dragon by level 10 while all the rest were level 9. Without surprise the Adra Dragon just handed his ass promptly back to him, lol. No problems here.
I say this because I've always found a method to every encounter I've come across and am willing to put in the work. The companions offer a lot of adaptability and different party compositions have very different strengths and weaknesses. I find the core companions to be quite adequate, and I only needed to recruit one hireling--an aumaua rogue using three arquebuses, an axe and a dagger, and I don't even use her all the time, too(her name is Umayaremayami, if you're curious--a Rautai raider). However, I have reached a bit of a puzzle to me. I still haven't done a lot of tries on it, but it does look quite nasty. I will definitely need to put more thought into it. I am talking about the bounty for Sserkal, the Vithrackian Exarch. From the get go, I can see that there is a way to cheese the AI(I just need to do the work to find exactly how), but I don't want to do it. That, however, makes me think that to win this fight fairly you basically need the vithracks not to use their psychic blasts. I can see how a character with a 130 + will is getting stunned for 10 seconds!!!! What the actual ****?!!! It's not easy to go above that number, and you need it across the whole party, while they just have an easy area of effect instant stun skill/spell. They also have no problem paralyzing party members with 100 + fortitude on grazes, but there is a prayer against that, so it's not too bad. To be honest, if the psychic blast wasn't that terribly designed, the thing would be quite doable and enjoyable, too. Thing is, this skill is so broken that I suspect you actually need to cheese the A.I. now. I think charge in with a suicider and pick them with range, while they are stunning themselves(stupid). I find that a bit poor, though. There are a few other bits and bobs I think are a bit broken on PoD. If you're curious, I think the accuracy boost for mob spells(especially Adragans) is way too large, and opposing druids become way too powerful(just sort of universally good without weaknesses, other than poor A.I, which just chooses the bad spells to use), but I digress now.
Do you think(I know it's not going to happen) that PoD needs a bit of a number rebalance?
What about a system(for the future) that reduces not only the chance to get afflicted with a particular status, but also reduces the longevity based on how invested you are in a particular defence--the more you have, the shorter the duration. Even though it's not hit and miss with PoE(50/50%), I'd really love to see a system where you're rewarded more for investing in stats. What are your thoughts on that?