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Olauron Mor-Galad

[BUG] 0.0.0.0021 Backer Beta Release 2.0886 BB

Question

1. Character creation, level up and character screen attribute descriptions.

Some words are autotagged wrong:

sVdumeG.jpg

 

2. Character creation.

Pale elf face is absent:

ivco4WH.jpg

 

3. User interface and options.

When selecting Solid HUD in options the UI is made of different parts. When deselecting Solid HUD in options the UI is one block:

oIPsfYh.jpg

 

4. Level up screen.

It is possible to get wrong numbers (UI only, real numbers are not changed) when using Previous button. Example:

- selecting Athletics and Diplomacy skills (screen 1a)

- clicking Next till summary screen (screen 1b), Athletics and Diplomacy are 1

- clicking Previous and rearranging skills, selecting Alchemy and History (screen 2a)

- clicking Next till Summary screen (screen 2b), Alchemy is 1, History is 2, but Athletics and Diplomacy are still 1

- clicking Previous and rearranging skills, selecting Arcana and Survival (screen 3a)

- clicking Next till Summary, then Previous till skills and not changing them, then Next again, then Previous again, etc. Summary screen (screen 3b) has Arcana 5, Survival 4, Athletics 1, Diplomacy 1, Alchemy 1, History 2.

cUmBgfG.jpg

 

5. Skill descriptions.

Survival is +0% or +20% (see previous screen). What percent?

 

6. Grimoire.

Apprentice Enchanter's Grimoire has Transmutation spell (other school grimoires have only relevant spells):

SAUTTYd.jpg

 

7. Dual-wielding

Dual-wielding decreases Recovery time:

WlDuDPm.jpg

Edited by Olauron Mor-Galad
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Dual wielding is supposed to reduce recovery time; it’s always been its perk since the first game.

 

As for the solid UI, I believe it behaves like that because the art for it isn’t ready. It was the same thing in the first game’s beta, IIRC.

 

While we’re at it, though: font ligatures weren’t working on the first beta build. Haven’t had a chance to try with the new one—could anybody confirm whether they do?

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Dual wielding is supposed to reduce recovery time; it’s always been its perk since the first game.

Ah, I see, thanks. It is somewhat counterintuitive: for a mere Accuracy penalty I'm getting both more damage (from one hand and from another) per attack and more attacks.

 

 

While we’re at it, though: font ligatures weren’t working on the first beta build. Haven’t had a chance to try with the new one—could anybody confirm whether they do?

They are not working in the current build as well.

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Hey Olauron Mor-Galad!

 

Thanks for the super comprehensive list! We have most of these, but Ill get in the Grimoire and font bugs in! Appreciate the assist.

 

You the best,

 

-Caleb

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I like big bugs and I cannot lie...

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1. Strange behaviour of Cloak of Deflection on Mercenary Wizard (and some other characters, but not on my main wizard)
pfpgcJf.jpg

 

2. Save Menu on the global map does not prevent appearing of the encounter hints when mouse-over.
vEhaWBL.jpg

 

3. When saving on the global map and then loading the portrait of the main character changes to another.
jSeRqa3.jpg

 

4. Something has enough experience to level up at Hohina Ravine (centered on it)
bsaVIOF.jpg

 

5. The dead body at Engwithan Waystation Level Two has vision when party is in the sneak mode
IsfvOaB.jpg

 

6. All ship resources doesn't have icons.
MarRUtN.jpg

 

7. Cruelty and Curious doesn't have an icon.
dRHtBpU.jpg

 

8. Corona of the Soul doesn't have an icon.
EEAMLYg.jpg

 

9. Not sure if it is a bug, but the Insight check appears two times in the dialogue with Broodmother at Hohina Ravine (once with a number and once without a number)
5yITguH.jpg

 

10. (warning - big picture) Not really a bug, but in ultrawide the zoom out of The Adra Realm has black areas at the sides (no background)
https://i.imgur.com/WPaJGoL.jpg

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10. (warning - big picture) Not really a bug, but in ultrawide the zoom out of The Adra Realm has black areas at the sides (no background)

https://i.imgur.com/WPaJGoL.jpg

 

Hmm, that's quite inconvenient, as I'm about to buy myself a 21:9.  :lol:

I guess it implies them painting/adding more to these backgrounds to fix this.

It probably happens everywhere there's a Parallax Layer involved too, like on top of Neketaka mountain (Serpents Crown).

 

So... Quite a lot of work.

Edited by DexGames

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10. (warning - big picture) Not really a bug, but in ultrawide the zoom out of The Adra Realm has black areas at the sides (no background)

https://i.imgur.com/WPaJGoL.jpg

 

Hmm, that's quite inconvenient, as I'm about to buy myself a 21:9.  :lol:

I guess it implies them painting/adding more to these backgrounds to fix this.

It probably happens everywhere there's a Parallax Layer involved too, like on top of Neketaka mountain (Serpents Crown).

 

So... Quite a lot of work.

 

 

 

The game better not launch with this problem!

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