Soulmojo Posted April 18, 2018 Author Posted April 18, 2018 Hm... I don't completely understand why there's still confusion about this in the forums. Sure - I also was uncertain what stacks and what not in beta1 - until I read this in the game (and here): Passives stack, actives don't. It's a lot simpler than PoE1 because now it's made very clear what passives and what actives are (except with proficiency modals which are also considered actives - every modal is. That could be made more clear). I think there is confusion because duality is just about the same as helwalker might bonus. It is clear now that it is an active, but in reality it is not like you have to activate it repeatedly like a clarity of agony. When you get it you choose it and switch the bonus if it is needed.
dunehunter Posted April 18, 2018 Posted April 18, 2018 Doesnt matter, monk get **** tons of attributes already, 15 might, 10 Con, 5 INT, I have no complains about stack rules.
Soulmojo Posted April 18, 2018 Author Posted April 18, 2018 (edited) M Doesnt matter, monk get **** tons of attributes already, 15 might, 10 Con, 5 INT, I have no complains about stack rules. Me neither, I just wanted to point stuff out for others to see. The matter which concerns me more right now is how can I mod swift strikes to have more duration. Since probably it won't be changed. Edited April 18, 2018 by Soulmojo
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