dunehunter Posted December 12, 2017 Posted December 12, 2017 (edited) So currently every bonus from class is restricted to their own Source, so an illusionist can only give bonus to illusion spells using Wizard Source. Tricker use Guile as Source point so they cannot get the benefit from Illusionist. I'd rather they are keyword based instead of source based, which can create a lot more synergy between class and class. For example Evoker/Priest of Magran, Fury/Wizard, Illusionist/Tricker. Of course every class still use their own source to cast. The only difference is bonus of class is applied more widely and create more synergy and potential class combos. Do you prefer the subclass bonus to be tied to Source, or make it keyword based? Edited December 12, 2017 by dunehunter 3
Emc2 Posted December 12, 2017 Posted December 12, 2017 (edited) I think this is a really good idea. I prefer when classes abilities are defined in a more universal way. The most fun I've had with multiclassing has been with D&D 5E, where the class mechanics are defined around the base rules and you could find some really fun synergies. If you limit a subclass benefits to only that subclass, your character is more like someone with 2 different classes that he can switch between instead of being a character with 2 classes that complement each other. Also to clarify, Deadfire isn't bad when it comes to multiclassing synergies ATM but it wouldn't hurt to have more options. Edited December 12, 2017 by Emc2 1
dunehunter Posted December 12, 2017 Author Posted December 12, 2017 (edited) I think this is a really good idea. I prefer when classes abilities are defined in a more universal way. The most fun I've had with multiclassing has been with D&D 5E, where the class mechanics are defined around the base rules and you could find some really fun synergies. If you limit a subclass benefits to only that subclass, your character is more like someone with 2 different classes that he can switch between instead of being a character with 2 classes that complement each other. Also to clarify, Deadfire isn't bad when it comes to multiclassing synergies ATM but it wouldn't hurt to have more options. I think most issue occurs in caster classes, melee class suffers less because their bonuses are usually tied to melee attacks, so it's easier to create synergy between melee classes. But every caster class has it's own system like spell school or keyword, which make it very hard to create synergy between different caster class. For example, priest use keyword Restoration for healing, druid uses the word Rejuvenation, I know these two have some slight difference, but it would be nice if they can make keyword more common and useful, so for exmpale let heal spell have a shared keyword so a Priest/Lifegiver can be more reliable, or a Kind Wayfares/Lifegiver to get bonus to White flames when Spiritshifted and etc. Talking about keyword, so if the POE 1 generic talent is back, like 'Scion of Flame', it shall affect all spells with keyword Fire, then the caster combo might have more things to explore than it is now. Edited December 12, 2017 by dunehunter 3
digdigdigidy Posted December 13, 2017 Posted December 13, 2017 You'd have to flavor it right. For example a beguiler being able to use their cipher powers to not only enhance their own cipher abilities but their wizard and priest magic as well.
dunehunter Posted December 13, 2017 Author Posted December 13, 2017 You'd have to flavor it right. For example a beguiler being able to use their cipher powers to not only enhance their own cipher abilities but their wizard and priest magic as well. They can always first create options and then balance it later, if a beguiler/illusionist is overpowered, nerf it a bit, but now there are no synergy = no fun for caster combos.
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