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[BUG] Citzal's Spirit Lance + Soul Annihilation = multi annihilation


Boeroer

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Hi!

 

When using Soul Annihilation with Citzal's Spirit Lance ALL damage rolls (initial target and all enemies that get hit by the AoE) will get a raw damage bonus from Soul Annihilation.

 

The intial hit gets the biggest raw damage bonus, then the next damage roll in the combat log gets a small bonus, the next is a bit bigger and so on until it reaches crazy numbers.

 

I suspect that while all damage rolls are done focus is building up again in the background and used for calculating the raw damage (without it getting reduced to zero).

 

I guess Soul ANnihilation should only get applied to the initial target, then focus should be 0 and than that's it.

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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You can console in the Lance itself (or buy it if you're using morti's mod.)

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To test this you have to roll a Wizard/Soulblade. Since you can't level higher than lvl 9 and thus won't get to the Sprit Lance yet you have to add the weapon manually via console with "giveitem".

 

I think this is a pretty nasty thing since it shows that Citzal's Spirit Lance is implemented in a way that it's prone to game-breaking effects whenever it comes to abilities with on-hit or on-crit effects like Soul Annihilation, Lightning Strikes, Swift Flurry and so on.

 

The same might be true for Kalakoth's Minor Blights. It doesn't work with Soul Annihilation obviously but does have weird effects like with Swift Flurry and Driving Flight (as I and several others already reported). I guess it's the same implementation of the AoE effect as with the Lance.

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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