Achilles Posted December 8, 2017 Share Posted December 8, 2017 Scenario B-2. Legendary difficulty (An Ill Wind and Bandit Raiders for wildcards) Amiri, Harsk, Lini, Seoni. Harsk is in the General Store. Encounters a Skeleton. Bandit Raiders kicks in and spawns a Bandit Henchman at Village House Both Amiri and Seoni are there. Seoni fights and defeats the Bandit... but then the game continues on like it was her turn. End of turn kicks to Amiri (Skeleton is still showing active on the upper left). Amiri has her turn. Lini has her turn. Harsk has his turn, explores, finds the same Skeleton again. Bandit spawns at his location and everything goes back to normal. Steam version HyphenC #8905 "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
0 Achilles Posted December 8, 2017 Author Share Posted December 8, 2017 PS my guess is that it didn't like that I had two characters at the spawn location and choked, but you guys are the experts "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
0 Hannibal_PJV Posted December 8, 2017 Share Posted December 8, 2017 Heh. In my experience the worst turn problem Are when you help out someone else in these cases with spell, or item or... The tool can easily go wrong place and turn order can get strange... Link to comment Share on other sites More sharing options...
0 Achilles Posted December 8, 2017 Author Share Posted December 8, 2017 Yep, was just coming here to add that one should never...ever...be unfortunate enough to encounter a Muck Graul with two people at the location. Harsk barely survived his round. Good thing that Amiri has a Fire weapon...except it's apparently Harsk's turn again. All thanks to 4-1 spamming every encounter with Longtooth on Heroic, I suppose. Looks like I'm forfeiting this one "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
0 Achilles Posted December 8, 2017 Author Share Posted December 8, 2017 There goes my theory (maybe). Scenario 4-1, Heroic, Distractions wildcard Harsk is at the Bridge, encounters Grazuul. Longtooth kicks to Amiri (Waterfront). Seoni (Scarnetti Manor) jumps in with Incendiary Cloud. Amiri makes the check, Longtooth is defeated... And she gets to do more stuff because apparently it's her turn now. Once again, Grazuul card is just hanging out and when Harsk clicks on his location deck, gets to encounter him (and Longtooth) as though for the first time. 2 "Art and song are creations but so are weapons and lies" "Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable." Link to comment Share on other sites More sharing options...
Question
Achilles
Scenario B-2.
Legendary difficulty (An Ill Wind and Bandit Raiders for wildcards)
Amiri, Harsk, Lini, Seoni.
Harsk is in the General Store.
Encounters a Skeleton.
Bandit Raiders kicks in and spawns a Bandit Henchman at Village House
Both Amiri and Seoni are there.
Seoni fights and defeats the Bandit...
but then the game continues on like it was her turn.
End of turn kicks to Amiri (Skeleton is still showing active on the upper left).
Amiri has her turn.
Lini has her turn.
Harsk has his turn, explores, finds the same Skeleton again.
Bandit spawns at his location and everything goes back to normal.
Steam version
HyphenC #8905
"Art and song are creations but so are weapons and lies"
"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."
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