theBalthazar Posted November 27, 2017 Share Posted November 27, 2017 (edited) Hello, Just a simple thing : perhaps increase the range of bonus ? Like : 10 % damage when 50 % health remaining. 20 % damage when 25 % health remaining. (To stay close of actual numbers) Edited November 27, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
dunehunter Posted November 27, 2017 Share Posted November 27, 2017 Or some accuracy bonus when they attack near death enemies, I always wonder what's the meaningfulness of +damage if u cannot really hit them? 1 Link to comment Share on other sites More sharing options...
theBalthazar Posted November 27, 2017 Author Share Posted November 27, 2017 Yes death Godlike would have a bigger grip on the near-dead. 10 % damage, when 50 % health remaining. 20 % damage + 5 accuracy, when 25 % health remaining. Link to comment Share on other sites More sharing options...
dam Posted November 27, 2017 Share Posted November 27, 2017 Or some accuracy bonus when they attack near death enemies, I always wonder what's the meaningfulness of +damage if u cannot really hit them? Not to mention, besides bragging rights for big numbers, who cares about critting a 30hp enemy for 219 damage... 2 Link to comment Share on other sites More sharing options...
theBalthazar Posted November 27, 2017 Author Share Posted November 27, 2017 (edited) Not to mention, besides bragging rights for big numbers, who cares about critting a 30hp enemy for 219 damage... Exactly. This why the first step at 50 %. to have a better margin. Edited November 27, 2017 by theBalthazar Link to comment Share on other sites More sharing options...
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