IndiraLightfoot Posted November 17, 2017 Posted November 17, 2017 (edited) You know what I mean. Hover over Resolve or the other 5 attributes, and you get a short description (it's decent at least) and then a simple list of "very bad", "bad", "okay", "good", "very good", depending on how the attribute would be, given in intervals. Personally, I find such a basic tooltip totally redundant. I'd love to see something like in Civ 5/6, where you can adjust tooltips for experienced players. Then I'd like to see the maths and the stats behind it all. I don't care for superfluous filler texts: "This hits very hard", "You are more nimble", etc. I have no qualms whatsoever in seeing droves of number adjustments listed in such tooltips. In fact, I'd welcome such system clarity. I suspect there are a few more character Creation tooltip windows that would benefit from this "experienced player mode", and most likely combat log and weapon and armour descriptions as well. Edited November 17, 2017 by IndiraLightfoot 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Lamppost in Winter Posted November 17, 2017 Posted November 17, 2017 Related, the general description of how numbers correlate to poor, fair, amazing, etc. seem off. Surely 9-12 is Average, not "Amazing"?
Answermancer Posted November 19, 2017 Posted November 19, 2017 I agree, I actually find vague tooltips extremely frustrating. "This makes you hit a little harder", great what the **** does that mean? I know there's a trend towards this sort of thing since casual players seem to be afraid of numbers but I don't think I'll ever understand why.
Katarack21 Posted November 19, 2017 Posted November 19, 2017 I *really* like this idea. A simple series of clickable options to provide more and more detailed information. I dig it a lot.
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