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Posted

Soulbound weapons and summoned weapons are considered as universial type, that means that they benefit from any weapon focus.

What else do they benefit from?

 

- weapon specialisation and mastery of a fighter?

- priest talents that give 2 weapon types +10acc

- you select several weapon focus/specialisaton/mastery talents

- flick of a wrist

- Are there any other talents that work only for some weapon types?

 

And most importantly:

What of these things can be stacked?

 

In my current game I have Eder as dual wielder who uses sabres and stilettos.

I was asking myself if it makes sense to give him a soulbound weapon of another category or if this would be a damage loss because of specialisation.

I might also give durance a soulbound weapon, but his talent is for swords and akebuses.

Posted (edited)

- weapon specialisation and mastery of a fighter?

Yarp (just double checked with Redeemr & Firebrand)

- priest talents that give 2 weapon types +10acc

Yarp (using Firebrand with Durance atm - also did it with Grey Sleeper + Firebrand + Skaen priest in another playthrough)

- you select several weapon focus/specialisaton/mastery talents

You can, but nothing benefical happens, only one applies. They don't "stack".

- flick of a wrist

Nope (used to be so, but got patched) - only applies if it's really a dagger (Reaping Knives & Unlabored Blade)

- Are there any other talents that work only for some weapon types?

Nope, don't know of any.

 

And most importantly:

What of these things can be stacked?

What Do you mean? They work the same way as normal weapons. They are just more flexible with weapon focus and the priest talents. You can stack Weapon Focus & priest talent - like you can with a Great Sword + WF Soldier + priest of Berath talent or a sword + WF Knight + Magran talent. A summoned/soulbound weapons works with any of those combinations, even Weapon Focus Peasant and Eothas talent or whatever odd combo. :)

 

In my current game I have Eder as dual wielder who uses sabres and stilettos.

I was asking myself if it makes sense to give him a soulbound weapon of another category or if this would be a damage loss because of specialisation.

I might also give durance a soulbound weapon, but his talent is for swords and akebuses.

You can do that - your Weapon Focus, your Weapon Spec. and Mastery and also priest talent will apply. Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Posted

Thanks a lot

 

One more question:

I never used the gray sleeper, because it has a chance to proc twin stones so I am afraid that I do more damage to my party than to the enemy.

There are some other weapons that can proc AoE effects and I never used them too.

In BG2 there is a weapon that can cause fireball and I never used it.

 

Do all these weapons procs really hit party members?

I remember several times where e.g. undead readric and maybe some other enemies killed themselves or some of their allies with AoE attacks.

Posted (edited)

Twin Stones from Grey Sleeper is foe only. :) The original druid spell, too.

 

By the way: Grey Sleeper on a ranger with Driving Flight is hilarious. Not overly powerful, but hilarious. Twin Stones works with Driving Flight and it's like a hailstorm of stones and splinters once Twin Stones gets triggered. :)

Driving Flight works with many spells that are targeted (Minor/Concussive/Bounding Missiles, Missile Barrage, Thrust of Tattered Veils from Badgradr's Barricade and so on) or have one or several straight lines (Rolling Flame, Twin Stones). Maybe also Overbearing Wave, but I don't know. It basically works with every spell that also works with Penetrating Shot.

 

Generally all AoE spells that you don't actively cast but that sit on items and are triggered by hits/crits are foe only - for example the Swaddling Sheet's Overbearing Wave is foe only although the original druid spell is not.

 

Only exception I can think of is the blinding cone of Silver Flash: it also blinds allies. But in this case you can aim where the effect will go and exactly when it is triggered.

 

Eyestrike from Eldry's Jacket used to be friendly fire although the cipher spell isn't. But I believe that got patched.

 

Spell Bindings like Fireball on a sabre work like a normal spell (friendly fire). You can cast it like a normal Fireball and thus you can decide if you want to hit your party members or if you want to target/place it differently. Raedric burns his own possy because he is an idiot who can't use his AoE spells properly. ;)

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Posted

Nice

 

Yesterday I was fighting a group of druids.

They cast some lasting AoE on the ground ( I do not know the name, the ground turned dark green) and they were standing in it while I was attacking them in melee.

What now? I could walk away, taking disengagement attacks and attack them with ranged weapons while they cast all the time or I could just stand there and continue to bash them.

I stayed there and took lots of damage, but I prevented them from casting more and could finally defeat them. That was on hard, not PotD.

 

Its bad (or good) enough when enemies damage themselves with their spells, but I don´t want to kill myself the same way, especially not with an (un)lucky weapon proc.

 

About Readric, he is undead and it is hard to think when your brain is rotten. He does talk to me, but the real world is full of people who can talk without using their brain, so this should work in a fantasy game too. ;)

Posted (edited)

About Readric, he is undead and it is hard to think when your brain is rotten. He does talk to me, but the real world is full of people who can talk without using their brain, so this should work in a fantasy game too. ;)

 

Actually, he's not undead - there are no "classic" fantasy undead in PoE - he's a vessel. The philosophy of PoE is a bit weird, but it's quite simple. In fact, it's a cartensianism of 80th level. In PoE, your body (Descartes' "res extensa") is just a vessel for your soul (Descartes' "res cogitans"), and souls can be easily separated from the bodies, 'cause both res cogitans and res extensa are different and mutually independent plains of reality, according to Descartes' philosophy. Moreover, in PoE lore, souls can be bound to other bodies.

 

So, vessels are just soulless bodies and thus mere automatons, although there are some "privileged" vessels who retained certain forms of self-consciousness.

Edited by Moneo
Posted (edited)

 

About Readric, he is undead and it is hard to think when your brain is rotten. He does talk to me, but the real world is full of people who can talk without using their brain, so this should work in a fantasy game too. ;)

 

Actually, he's not undead - there are no "classic" fantasy undead in PoE - he's a vessel. The philosophy of PoE is a bit weird, but it's quite simple. In fact, it's a cartensianism of 80th level. In PoE, your body (Descartes' "res extensa") is just a vessel for your soul (Descartes' "res cogitans"), and souls can be easily separated from the bodies, 'cause both res cogitans and res extensa are different and mutually independent plains of reality, according to Descartes' philosophy. Moreover, in PoE lore, souls can be bound to other bodies.

 

So, vessels are just soulless bodies and thus mere automatons, although there are some "privileged" vessels who retained certain forms of self-consciousness.

 

 Vessels are not " soulless bodies", they are creatures that have a soul, but they should not have a soul naturally.

 

Vessels are created by:

- you move a soul into a body, this creates animats, wichts, talking statues or undead via necromancy.

- "natural undead" where the soul does not leave the body after the body dies.

 

completely off topic:

I was thinking about this: If somebody in Eora invents a normal robot, that means something that is powered by some kind of engine but not by inserting a soul, ciphers could not use their powers in any way but all other classes can still use their powers for or against it. Ciphers manipulate the soul of their target while all other classes use the power of their own soul to create an effect.

Soon we will get the invasion of the soulless killer robots :grin:

Edited by Madscientist
Posted (edited)

Yeah, they are naturally soulless bodies who were animated via binding a soul to them, that's more precise definition. Nonetheless, that's nothing more than res cogitans vs res extensa logic... with minor tweaks of course (Descartes thought that animals don't have a soul and are nothing more than machines or automatons, whereas in PoE, every living creature has a soul, which is a part of res cogitans).

Edited by Moneo

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