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Posted

I need suggestion for main talker - AND someone to deal with traps and locks. I played chanter as my main, so I'm sick of her, so no chanter suggestion.

 

I'm drawn to Stag druid and paladin, but they kind of lack mechanics.

Posted

To me their lack of starting mechanics is almost irrelevant. If you want to use them just invest in mechanics. You can always start with at least 1 mechanic from a background. If you focus on giving them mechanics they will be fine for finding traps and locking throughout the game.

Posted (edited)

You know that any member of the party can major in mechanics/traps, right? ;) A good leader delegates. 

Edited by Heijoushin
Posted

Your main talker is ALWAYS your main character, no matter what.

 

As for the mechanics guy, I've had Aloth and Durance be the mechanics specialists in separate plays.

  • 2 weeks later...
Posted (edited)

A "talker" either has good int/per or res, and pretty much anyone who doesn't spend most of his/her time swinging a weapon can focus on mechanics.

 

I'm not sure where you got "stuck with chanter" with that since there's a good number of characters builds that can meet those requirements (assuming you want them together), from fighters to wizards to ciphers. If you leave mechanics to Aloth, Durance, Kana and even Hiravias or Grieving Mother, then you can even try to make an int/per/res build out of any class. Personally, I prefer to just go with int/per and leave res at 10 or so since raising res using bonuses/gear is pretty easy by mid/late-game. I'd only start with res instead of int/per on warrior-type characters.

Edited by scythesong

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