CecilyPaisley Posted July 23, 2017 Posted July 23, 2017 I need suggestion for main talker - AND someone to deal with traps and locks. I played chanter as my main, so I'm sick of her, so no chanter suggestion. I'm drawn to Stag druid and paladin, but they kind of lack mechanics.
draego Posted July 23, 2017 Posted July 23, 2017 To me their lack of starting mechanics is almost irrelevant. If you want to use them just invest in mechanics. You can always start with at least 1 mechanic from a background. If you focus on giving them mechanics they will be fine for finding traps and locking throughout the game.
Heijoushin Posted July 24, 2017 Posted July 24, 2017 (edited) You know that any member of the party can major in mechanics/traps, right? A good leader delegates. Edited July 24, 2017 by Heijoushin
smjjames Posted July 24, 2017 Posted July 24, 2017 Your main talker is ALWAYS your main character, no matter what. As for the mechanics guy, I've had Aloth and Durance be the mechanics specialists in separate plays.
Pallegina's Panties Posted July 24, 2017 Posted July 24, 2017 Segani makes a good mechanic too, since it couples naturally with her Stealth - a scout who cannot spot traps is a dead scout!
CecilyPaisley Posted August 4, 2017 Author Posted August 4, 2017 I just want to find perfect main guy/gal for mechanics and talk. It see I'm stuck with chanter - she seems to have high mechanics and great resolve/int /perception...
scythesong Posted August 5, 2017 Posted August 5, 2017 (edited) A "talker" either has good int/per or res, and pretty much anyone who doesn't spend most of his/her time swinging a weapon can focus on mechanics. I'm not sure where you got "stuck with chanter" with that since there's a good number of characters builds that can meet those requirements (assuming you want them together), from fighters to wizards to ciphers. If you leave mechanics to Aloth, Durance, Kana and even Hiravias or Grieving Mother, then you can even try to make an int/per/res build out of any class. Personally, I prefer to just go with int/per and leave res at 10 or so since raising res using bonuses/gear is pretty easy by mid/late-game. I'd only start with res instead of int/per on warrior-type characters. Edited August 5, 2017 by scythesong
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