Raizer Posted June 29, 2017 Share Posted June 29, 2017 Hey guys, i reinstalled the game after reading the news for game 2 and that the next game will carry over ur character to next game, so i started a new game but i discovered my last save game was still there, so i started a new game with only created toons, my party so far: http://forums.obsidian.net/topic/85505-class-build-hungry-like-the-wolf-spiritshift-aggro-druid/ https://forums.obsidian.net/topic/88458-class-build-the-yellow-flash-riposte-offtank-rogue/ http://forums.obsidian.net/topic/85505-class-build-hungry-like-the-wolf-spiritshift-aggro-druid/ (MC) http://forums.obsidian.net/topic/85513-class-build-storm-plague-caller/ http://forums.obsidian.net/topic/83506-class-build-support-priest-or-how-i-buffed-the-others/ This run is set in POTD, already finished the game with warrior 2h, paladin 2h and rogue with stilettos but all of then in hard difficult. Was thinking in a ranged dps/support chanter, but if u guys have another opinion fell free to share. Link to comment Share on other sites More sharing options...
Boeroer Posted June 29, 2017 Share Posted June 29, 2017 In my opinion you lack (sturdy) frontliners. Those druids are relatively squishy in the early game, so is the priest. Same with the rogue. They will get sturdier with more levels and then it's a good setup, but in the beginning thoese guys will be falling apart regularely. I mean that's fine if you can handle it. It is totally doable - but you have to know what you are doing. That's because all those classes lack health and you can't prevent hits and crits in the early game. It's common that it's not the lack of endurance and healing that kills you, but the lack of health.If you'd build your chanter as a support tank in the beginning and later retrain to ranged support that would make things a bit easier I'd say. Another variant would be a paladin frontliner. You can do awesome things with a paladin + priest. Marking Weapon + Coordinated Attacks + Zealous Focus + Devotions of the Faithful can raise a single team member's ACC against a single foe by +46 and the whole party's ACC by +26. 2 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Raizer Posted June 29, 2017 Author Share Posted June 29, 2017 In my opinion you lack (sturdy) frontliners. Those druids are relatively squishy in the early game, so is the priest. Same with the rogue. They will get sturdier with more levels and then it's a good setup, but in the beginning thoese guys will be falling apart regularely. I mean that's fine if you can handle it. It is totally doable - but you have to know what you are doing. That's because all those classes lack health and you can't prevent hits and crits in the early game. It's common that it's not the lack of endurance and healing that kills you, but the lack of health. If you'd build your chanter as a support tank in the beginning and later retrain to ranged support that would make things a bit easier I'd say. Another variant would be a paladin frontliner. You can do awesome things with a paladin + priest. Marking Weapon + Coordinated Attacks + Zealous Focus + Devotions of the Faithful can raise a single team member's ACC against a single foe by +46 and the whole party's ACC by +26. U r right, im suffering a lilttle bit in the early game some fights i need to reload 5-10 times to clear, think i will change some dudes till i get some itens and levels, and will go with a chanter in the early game as a tank and change him later. I just dont know if i build him later as a ranged with buffs and summons chants or ranged with buffs/dmg chants, because i dont know what role he could fill since i think the other five dudes already do most of the roles in the group Link to comment Share on other sites More sharing options...
Boeroer Posted June 29, 2017 Share Posted June 29, 2017 (edited) A ranged chanter works nice with either with (Killers Froze Stiff) or summons. For a dmg chanter (Dragon Thrashed or Seven Nights or so) you'd have to be in the thick of battle in order to reach as many enemies as possible. And I guess you want to use the Sure Handed Ila chant as well. With Sure Handed Ila and a lvl 1 phrase you can actually chain-paralyze enemies with Killers Froze Stiff at higher levels. And the lenght of the cone is pretty impressive, too. And if you want to drop a summon that's also no problem. Keep in mind that invocations trigger a recovery phase which can be quite long if you're wearing armor and have low DEX. In this recovery phase there's also no chanting. Edited June 29, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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