DexGames Posted December 5, 2017 Posted December 5, 2017 I have a really dumb interrogation... First : Huge shout out to the Team(s) trying to balance the Game. Good Job to the Community aswell for their reports ! Second : On that Subject though, Deadfire looks like a Big Giant Pain in the *ss to balance for the poor Devs & QA Testers. I really wonder why everything has been so unbalanced from Pillars I to Deadfire. I mean, did you guys had to recreate all the rules, stats, spells & other stuff from zero ? Or did you get into this from a "good" starting point ? Like : Did you came into Deadfire with the lastest 3.0 Patch (3.04 I think) from Pillars I, where everything was "Relatively Well Balanced" ? So Pillars II would just need some adjustments to fit its new systems ? Its weird lol, because from the outside, Pillars I & Deadfire are, generally speaking, kind of the "Same Game". But it seems that just because it's named "Deadfire", all of the hard work that has been made in the past, balance wise, has been shifted, torn apart & thrown into a Giant Mess of Bugs (15k - 20k Reported Bugs so far). Gosh, I pity you... Good Luck on that Journey ! 1
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