Grimo88 Posted December 13, 2016 Share Posted December 13, 2016 Hello! I have a question regarding the early days of the kickstarter: if the stretch goals had never been met, would the orlans, godlike and aumaua have made it into the world at all? Were these conceived prior to the ks campaign, or added in once you realised you needed stretch goals? Link to comment Share on other sites More sharing options...
Fenixp Posted December 13, 2016 Share Posted December 13, 2016 IIRC the stretch goal was for playable races, not new races, right? It's not that difficult to make a slightly different looking model for NPC characters and call it a new race, it's something else entirely to create a dynamic character that can fully interact with the world as a playable race. Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted December 13, 2016 Share Posted December 13, 2016 The stretch goal was for playable races, yes, but it's hard not to see the world turning out different if they couldn't have those races as playable. It's not as if much of the stuff that ended up in the game in terms of lore had been designed back then, anyway. Link to comment Share on other sites More sharing options...
Quillon Posted December 13, 2016 Share Posted December 13, 2016 Was there an unplayable race/kith which is not "extinct" nor too rare? If no, maybe stretch goals did shape the available races whether playable ooor playable Link to comment Share on other sites More sharing options...
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