April 6, 20187 yr D4s seem just like a way to help sell dice sets. Just toss them in a river and pair up numbers on your D8s. D4s are for DMs to make a quick escape after a TPK. Toss a bunch of D4s on the ground so they act as caltrops on the other players while making an escape. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
April 17, 20187 yr Fate, FUDGE I'm not sure I'd really count a FUDGE and Fate as d6 systems, you can a use regular d6 with them in a pinch but they're designed to be used with custom dice. "Geez. It's like we lost some sort of bet and ended up saddled with a bunch of terrible new posters on this forum." -Hurlshot
May 6, 20187 yr dungeons and dragons was designed to use 20-sided dice and 2 10-sided dice for percentages (in addition to regular 6-sided dice) but at the time they could only be bought in sets with 4-sided dice, 8 sided-dice and 12-sided dice so, in order to justify players buying the whole set and not ending up with useless dice, Dave Arneson created rules using all the different varieties of dice
December 9, 20187 yr Fate, FUDGE I'm not sure I'd really count a FUDGE and Fate as d6 systems, you can a use regular d6 with them in a pinch but they're designed to be used with custom dice. I've never used anything but normal d6 for Fate, and I don't think I've ever seen the custom variety in use. It's pretty trivial for 1/2 to be -1, 3/4 to be 0, and 5/6 to be +1. I don't think anyone has mentioned it yet, but good old Tunnels & Trolls has never used anything but d6 - sometimes great bucketloads of them, but still d6.
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