Playing quest mode, I encountered the villain Nualia on literally the first explore of the game. Ezren and Sajn were together at the location. The following occurred (in the order presented):
a) Ezren takes d4 force damage.
b) Ezren is prompted to make a combat check, passes the check.
c) Ezren is dealt another 4 damage (presumably force damage, but I missed the dice roll), his hand is now empty.
d) Sajan is dealt d4+1 force damage (and no, I have no idea no idea why the +1)
e) Sajan is prompted to make a combat check, passes the check. His hand is now also empty.
f) Sajan is prompted to make a combat check.
g) I rage-quit (forfeit).
In total three instances of damage, three combat checks required. I assume, in hindsight, that Sajan's first check was in fact the first of the two checks required, and that the encounter effectively restarted at that point. I can't remember the difficulty to confirm, I wouldn't have noticed at the time because I'm playing on Legendary and there's always so many things affecting the difficulty I rarely bother to keep track of them (which is probably a good thing because I won't get bothered about them being wrong).
Question
Irgy
Playing quest mode, I encountered the villain Nualia on literally the first explore of the game. Ezren and Sajn were together at the location. The following occurred (in the order presented):
a) Ezren takes d4 force damage.
b) Ezren is prompted to make a combat check, passes the check.
c) Ezren is dealt another 4 damage (presumably force damage, but I missed the dice roll), his hand is now empty.
d) Sajan is dealt d4+1 force damage (and no, I have no idea no idea why the +1)
e) Sajan is prompted to make a combat check, passes the check. His hand is now also empty.
f) Sajan is prompted to make a combat check.
g) I rage-quit (forfeit).
In total three instances of damage, three combat checks required. I assume, in hindsight, that Sajan's first check was in fact the first of the two checks required, and that the encounter effectively restarted at that point. I can't remember the difficulty to confirm, I wouldn't have noticed at the time because I'm playing on Legendary and there's always so many things affecting the difficulty I rarely bother to keep track of them (which is probably a good thing because I won't get bothered about them being wrong).
I believe that there is currently something seriously messed up with all effects which deal damage to all the characters at a location (see e.g. also this thread: http://forums.obsidian.net/topic/90379-barl-breakbones-murdered-my-character/).
Edited by IrgyLink to comment
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