JerekKruger Posted November 27, 2016 Posted November 27, 2016 i'll probably drop the ideas of putting 4 talents into Elemental Mastery spells and just go with one maybe two. Secrets of Rime and Scion of Flame seem to be good choice. I'll decide later on. Good idea, get a handle on what spells you like the most then pick the talents that benefit them. I do realize I'l lose +3 Res on Gyrd when switching weapons - i don't mind really - still valuable out of combat situations in order to reach dialogue options through 16 Resolve that i can't get otherwise. Plus maxed out it's insanse boost to ACC - that wand has like 21 or something. I'll drop some AoE spells, kill as much as i can and then go into melee with Citzal and beat the sh!t out of things that survived initial slaughter. Yeah, I just thought I should mention it in case you didn't realise. I totally agree that it's still a good choice. Make sure you remember to switch to it after combat. Interrupting Blows, Weapon Focus, Bloody Slaughter and Two Handed Style sounds great - i'll probably focus on these. I'll figure out something later on. Interrupting Blows is one of those talents I've never really used. I know interrupt builds can be made to work, but I think they usually require a lot of stacking interruption. I'm not sure how much benefit you'll get from it with this build. Regarding survival - where does Wizard defense come from? His damage as i presume comes from debuffing with things like Blind etc. then some talents, buffing myself with Eldritch Aim ( does it stack with other +ACC buffs like potions and Priest spells? ), Focused Gaze and DAoM ( does +50% increased attack speed work with Citzal? ). What about the defense? Llengarth Safeguard? What are the crucial defense spell i should go into melee with? As prototype00 says, Wizard's Double, Displaced Image and Mirrored Image are all good. Don't be put off by the "until hit or critically hit" parts of them, they give enough Deflection to make this take a long time (usually). Safeguard is good but high level, don't discount the humble Wizard's Double in shorter fights (+10 DR is irrelevant if you don't actually get hit). You should also be using buffs from other classes for hard fights. Other than that, you get a lot of defence from crowd control. Having an enemy stunned, knocked down or blinded from one of your spells will reduce incoming damage substantially. Another thing to consider: once you get Deleterious Alacrity of Motion (this should absolutely be your level 3 per encounter choice) you can afford to wear pretty heavy armour without much of a speed penalty. That's another source of protection. Also yes, as far as I am aware it works with Citzal's Spirit Lance.
prototype00 Posted November 28, 2016 Posted November 28, 2016 Personally I would go with Durganized medium armour and use that extra speed to Offset Savage Attack, that 20% extra damage is going to hurt on a base 60 damage weapon. Haven't tried interrupting blows, but my high-ish perception Melee wiz seems to be locking things down quite well, I'll give it a go and tell you guys what I think.
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