October 19, 20169 yr Comapring it with the other Orbs, as well as judging by its own recharge check value (10) - to be consistent with other similar items, the OoM should have a check to acquire value of 8. You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
October 20, 20169 yr You Are Gaming veteran so this propably is futal, but did you check out that there was not any power that increases checks? Most propably a minor bug in the accuire Number, but just checking out.
October 20, 20169 yr Author You Are Gaming veteran so this propably is futal, but did you check out that there was not any power that increases checks? Most propably a minor bug in the accuire Number, but just checking out. I'm looking at it in the Gallery, so no - I'm looking at the 'pure' stats You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug. The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
October 20, 20169 yr I don't have the cards to compare, but maybe the Orb of Magic is a higher check to recharge because it isn't an element? In other words, it could be a conscious rules mechanic decision to make it slightly harder to recharge compared to the others of its kind.
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