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Summoned Henchmen allowing close


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Posted (edited)

iPad mini with iOS 10, newest patch.

 

I'm playing through Jorgenfist on Heroic and encounter a Skeleton Horde. After beating the Giant Skeletons, I get a prompt to close the location, which I hadn't expected. I close the location and go on about my adventure.

 

When Valeros's turn comes up, he's at the Guard Tower, so it's auto-Bandit time. He beats the summoned Bandit, and boom - close prompt.

 

This only happened on Jorgenfist - it didn't happen last night during the bajillion summoned Longtooth attacks during Heroic Sandpoint Under Seige. Maybe it only triggers when you encounter a summoned Henchmanon your own turn?

 

EDIT: The summoned Bandit did not trigger a close in The Black Tower, so this may be an issue only affecting Jorgenfist.

Edited by JohnduBois

4 answers to this question

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Posted

I had this same issue, also on Jorgenfist at heroic difficulty. Zombie horde and Guard Tower summons both allowed the locations to be closed.

Additionally, all summoned monsters had the Giant trait, which I don't think is correct.

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Posted

Seconded and encountered in under Jorgenfist

 

Encountered the Horde and triggered closing after banishing all Ancient Skels

Could not confirm on Guardhouse/Bandit as I'm always evading them.

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Posted

Summoned henchmen are not supposed to be able to use to close locations - they've cleared that up pretty final in the board game, so this is likely a bug.

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Posted

Strangely, ALSO on Jorgenfist, I defeated a Harpy Monk in the throne room and did *not* get a prompt to close.

 

So something seems up with location closing in Jorgenfist.

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