Jump to content
  • 0

Healing bonus and draining items

Dr <3


1 answer to this question

Recommended Posts

  • 0

Looking at the code I think that's intentional though. It doesn't get the Might healing percentage bonus either, at any rate (though obviously higher Might does indirectly boost the healing by increasing the damage dealt). 


Should the devs want to consider changing it though: it's the GainStaminaWhenHits ModifiedStat, which ends up in a call to the Health.AddStamina() function. Adding the bonuses should be a simple matter of just putting a call to the Health.AdjustHealing() function (like in the Health.ApplyStaminaChangeDirectly() function).

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...