Eldrane 0 Posted August 7, 2016 Share Posted August 7, 2016 When levelling up my party increasing certain skills is supposed to aid in certain conversations When I meet a npc and a conversation begins which of my characters is having the conversation? Also does it matter what order I place my characters in at the bottom of the screen? Quote Link to post Share on other sites
Prince of Lies 179 Posted August 7, 2016 Share Posted August 7, 2016 When it comes to conversations with NPCs, it's your main character that is having the conversation (regardless of the party order on the bottom of the screen), and thus it is your main character's attributes being used. Quote Link to post Share on other sites
Ink Blot 978 Posted August 7, 2016 Share Posted August 7, 2016 When levelling up my party increasing certain skills is supposed to aid in certain conversations When I meet a npc and a conversation begins which of my characters is having the conversation? Also does it matter what order I place my characters in at the bottom of the screen? Conversation checks only use your main character's stats. It does not matter which order the characters are in (other than affecting where they appear in whatever marching/battle formation you're using) Quote Link to post Share on other sites
Eldrane 0 Posted August 8, 2016 Author Share Posted August 8, 2016 Ok I get that it's always my main character speaking regardless of party order So what's the point of increasing skills that give "other conversation options" in non party members? Do those extra conversation options also appear even if the main character is doing the talking? Quote Link to post Share on other sites
Prince of Lies 179 Posted August 8, 2016 Share Posted August 8, 2016 (edited) You can't increase a party member's attributes; and because your party members aren't speaking in dialogue, their attributes are never used in those conversations.However, they ARE used in scripted interactions alongside your skills. Skills also have other gameplay mechanics: Athletics grants second wind, Survival grants camping bonuses, etc. If your talking about scripted interactions, you always send the character that would have the best chance of completing said interaction (I.E. Sending a low-con character into a burning house is probably not going to work). Edit: To put it concisely, your companions have absolutely no impact on dialogue. They might make a quick quip, but it doesn't affect the conversation in any way. Edited August 9, 2016 by Prince of Lies Quote Link to post Share on other sites
Sethanon 7 Posted August 9, 2016 Share Posted August 9, 2016 I have question about dispositions/reputation. My main is Paladin. Are there any "disposition/reputation tables"? I mean, how much time I have to use Honest option in Dialogue to increase Honest reputation by one? Are there any top limit of these? I remember, that year ago when I played for Paladin, I had Honest on 5 and Diplomatic on 5. So is lvl 5 limit? Quote Link to post Share on other sites
Prince of Lies 179 Posted August 9, 2016 Share Posted August 9, 2016 Certain options yield more "points" than others.Minor options give one point, average options give three points, and major options give seven.25 Points = Rank 1 50 Points = Rank 2 75 Points = Rank 3 100 Points = Rank 4 125 Points = Rank 5I don't think you can reach above level five in disposition, not because there isn't Rank 6, but rather there aren't enough points to reach Rank 6. I could be wrong, though. Quote Link to post Share on other sites
Sethanon 7 Posted August 10, 2016 Share Posted August 10, 2016 Thank you. And do you have any info about those "Major options" ? Which are those? Quote Link to post Share on other sites
Prince of Lies 179 Posted August 11, 2016 Share Posted August 11, 2016 Major options would include things that have large/widespread consequences An Example: The choice made at the end of Heritage Hill. Quote Link to post Share on other sites
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