The path finding in the old Baldurs Gate games was a mess. With Pillars it seems better, at first sight. But fights in closelycaves or near doors ends inchaos sometimes. How it could be that one character is blocking the whole door? The party should have an overlapping tolerance to move past each other in this situations.
Question
Lebostein
The path finding in the old Baldurs Gate games was a mess. With Pillars it seems better, at first sight. But fights in closely caves or near doors ends in chaos sometimes. How it could be that one character is blocking the whole door? The party should have an overlapping tolerance to move past each other in this situations.
Edited by Lebostein1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now