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1.0.3.5 Progression Stopping bugs with Ogres


sighence

Question

I had two separate bugs with ogres make me have to forfeit quests since the patch, so I thought I would post them here.  These are both with a party of 4 (more party info at the end) in Quest mode on Nightmare difficulty on an Android device.  I am trying to include any relevant details that I remember here, more party and device details at the end.

 

 

Bug 1 - Graul Ogrekin don't do their encounter roll to modify the henchman after the scenario modifier to increase ogre difficulty by 2d4.

 

Details: 

- Nightmare modifier of 'difficulty to defeat ogres increased by 2d4'

- Henchman of Graul Ogrekin

- 1) Encountered Graul Ogrekin, immediately rolled 2d4 to increase difficulty

- 2) UI comes up for Graul's 1d4 roll to modify difficulty, as well as die on top of that for character's base combat roll

- 3) Progression effectively froze here (Graul's 1d4 did not roll, I could not swipe to roll combat die, and was not able to play cards to modify the combat check)

- 4) I was able to jump into the Vault a few times to get the combat check with the Graul (unmodified, his 1d4 was skipped).  on defeating, I was not prompted to close the location

- 5) On encountering a second Graul Ogrekin (different character and location), steps 1-3 repeated.  I forfeited the quest here to avoid continuing trying to get through a buggy encounters for all the henchmen.

 

 

 

Bug 2 - Failing second check to defeat Barl Breakbones with a spell crashed the game.  There were a lot of moving parts here, with what seem like at least two bugs with Barl's encounter.

 

Details:

- Nightmare modifier of 'difficulty to defeat ogres increased by 2d4'

- Villain Barl Breakbones

- Don't remember the exact location here, but it was a location that did not modify combat

- 1) Encountered Barl as Lini, Sajan was also at the location (these were the only two characters at the location)

- 2) Barl's difficulty was properly modified by 2d4

- 3) Passed the first check to Sajan, modified with Sajan's Magic Strike, Amulet of Frozen Fists, and 2 of Sajan's Blessing of Erastil

- 4) This roll defeated Barl's first check

- 5) Lini discarded a random card, but was NOT prompted to reset her hand (Barl's text indicates she should have been able to reset her hand here)

- 6) Barl's second check started, which was properly modified by 2d4

- 7) Lini took the check, modified by the spell Holy Light, her power Superior Animal Trick (using I believe a Monkey, may have been a Fox), and I believe a third character added a blessing

- 8 ) On this roll Lini failed the check by 2

- 9) Lini took 2 damage.  Note that Sajan was not prompted to take damage here (Barl indicates Sajan should also have taken 2 here)

- 10) There was now a prompt for a third combat check, not sure what this check was supposed to be.  I believe difficulty was 21 (Barl's base second check) but don't remember that for sure.  The die were Lini's default combat roll of 1d4.  As Lini had no cards left in hand to lose to damage, I was hoping it would continue the quest and just rolled the die unmodified.

- 11) Failed by a lot, but Lini had nothing to discard (again no prompt for Sajan to discard)

- 12) Now there was a prompt for Lini to recharge Holy Light, the spell played on (7) for the second check

- 13) After rolling to recharge (unmodified), the card animated normally for the outcome of the check, and then the phone returned to the home screen (as in the Android home screen, exiting the game entirely).

- 14) Reloading was at the same recharge check for (12), and again repeated (13) regardless of whether the check succeeded or failed

- 15) I was able to forfeit the quest here instead of rolling the die for the recharge check

 

 

 

Party Info:

Quest group of 4, all level 31 with roles, and correctly got a card feat at level 30 (I hear that was bugged previously).  Pass and Play is off, Permadeath is off.  

Characters in party are:

- Lini as a Wild Warden

- Sajan as a Zen Archer

- Lem as a Virtuoso

- Seelah as a Hospitalier

 

Device info: Playing on Droid Turbo running Android 5.1, login is through GooglePlayGames.  I see this isn't listed as a supported device, but with effects off I haven't had any issues that seemed device related in Quest mode getting a party of 4 to level 31 or Story mode running a party of 3 through all difficulties of all three available adventures.  

 

 

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I had two separate bugs with ogres make me have to forfeit quests since the patch, so I thought I would post them here.  These are both with a party of 4 (more party info at the end) in Quest mode on Nightmare difficulty on an Android device.  I am trying to include any relevant details that I remember here, more party and device details at the end.

 

 

Bug 1 - Graul Ogrekin don't do their encounter roll to modify the henchman after the scenario modifier to increase ogre difficulty by 2d4.

 

Hey Sighence,

 

Do you by chance remember the map that you encountered this issue on?

 

Possible ones:

- Magnimar (Very large, busy city)

- Sandpoint (small town)

- The Lost Coast (wilderness with water at the top left, mountains, plains and many rivers)

- Turtleback Ferry (wilderness with a large lake in the middle and large forest)

 

Also, can you tell me the version number you're on?  You'll see it at the bottom of the Settings window from the main screen.  I just need the first three numbers.

 

 

Thanks!

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