So, I'm one of those weird people that like playing mobile games with the sound on.
I absolutely LOVE the ambient sounds of each location in the game - they really drip with atmosphere and deepen immersion in the game. However, they're terribly balanced volume-wise against the other sound effects in the game (failed rolls, banished cards, attack sounds...). Every time I pump my volume up to enjoy the maniacal goblin laughter at the Sandpoint Cathedral, I'm immediately deafened by something happening on the screen.
I'd love to be able to enjoy the ambient sounds (and the music, if they can be balanced properly against each other - right now, the music seems at loud end of the spectrum, as the SFX), without having to listen to the deafening and -at some point- repetitive SFX.
1
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
Question
Longshot11
So, I'm one of those weird people that like playing mobile games with the sound on.
I absolutely LOVE the ambient sounds of each location in the game - they really drip with atmosphere and deepen immersion in the game. However, they're terribly balanced volume-wise against the other sound effects in the game (failed rolls, banished cards, attack sounds...). Every time I pump my volume up to enjoy the maniacal goblin laughter at the Sandpoint Cathedral, I'm immediately deafened by something happening on the screen.
I'd love to be able to enjoy the ambient sounds (and the music, if they can be balanced properly against each other - right now, the music seems at loud end of the spectrum, as the SFX), without having to listen to the deafening and -at some point- repetitive SFX.
You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.
The time that devs don't have to spend on the forum is a time they can spend on fixing the game.
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