Jump to content
  • 0

Request: separate Ambient / SFX volume controls


Longshot11

Question

So, I'm one of those weird people that like playing mobile games with the sound on.

 

I absolutely LOVE the ambient sounds of each location in the game - they really drip with atmosphere and deepen immersion in the game. However, they're terribly balanced volume-wise against the other sound effects in the game (failed rolls, banished cards, attack sounds...). Every time I pump my volume up to enjoy the maniacal goblin laughter at the Sandpoint Cathedral, I'm immediately deafened by something happening on the screen.

 

I'd love to be able to enjoy the ambient sounds (and the music, if they can be balanced properly against each other - right now, the music seems at loud end of the spectrum, as the SFX), without having to listen to the deafening and -at some point- repetitive SFX.

  • Like 1

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...