Sajan was in the Woods, fighting again Barl Breakbones (last scenario of Adventure 3). Normal difficulty.
Sajan used a bunch of powers (his Unarmed Strike (L2/Magic)), and Amulet of Mighty Fists, and recharging a blessing. Lem also helped out from the nearby Shimmerglens, firing in an Incendiary Cloud and his Short Bow +1 for the extra dice. So far so good.
1st problem - After I rolled the dice my total score was 1 below where it had to be (I rolled a 16, I needed a 17 to beat the first combat check). It then prompted me to play (bury) the Luckstone to succeed at that check, because I'd only failed by one. Is it supposed to do that? I thought since I'd already played an Item in that combat (the Amulet, above) I shouldn't be allowed to use a second Item (the Luckstone, here) to affect the same check?
2nd problem (and this is the bigger one) - When I then buried the Luckstone to succeed at the check, it showed that I'd defeated Barl. I didn't have all locations closed yet, so I didn't win the scenario, but it did close that location and move him to another one to be shuffled in. But I'd never had to roll the second Combat check against him. So apparently when you use a Luckstone to succeed, it auto-succeeds at all checks on that card at once, even when there are multiple steps needed?
Finally, a suggestion...
In a future release, can we get an "action log" option (on the Gears menu, under Vault, perhaps?). Just a plaintext log of all the cards that were played, all the actions that were taken, rolls that were made, etc. It would be REALLY helpful for this kind of debugging, to save us from trying to remember every single card played in a situation like this. ;-)
Question
Maelwys
Here's the setup:
Sajan was in the Woods, fighting again Barl Breakbones (last scenario of Adventure 3). Normal difficulty.
Sajan used a bunch of powers (his Unarmed Strike (L2/Magic)), and Amulet of Mighty Fists, and recharging a blessing. Lem also helped out from the nearby Shimmerglens, firing in an Incendiary Cloud and his Short Bow +1 for the extra dice. So far so good.
1st problem - After I rolled the dice my total score was 1 below where it had to be (I rolled a 16, I needed a 17 to beat the first combat check). It then prompted me to play (bury) the Luckstone to succeed at that check, because I'd only failed by one. Is it supposed to do that? I thought since I'd already played an Item in that combat (the Amulet, above) I shouldn't be allowed to use a second Item (the Luckstone, here) to affect the same check?
2nd problem (and this is the bigger one) - When I then buried the Luckstone to succeed at the check, it showed that I'd defeated Barl. I didn't have all locations closed yet, so I didn't win the scenario, but it did close that location and move him to another one to be shuffled in. But I'd never had to roll the second Combat check against him. So apparently when you use a Luckstone to succeed, it auto-succeeds at all checks on that card at once, even when there are multiple steps needed?
Finally, a suggestion...
In a future release, can we get an "action log" option (on the Gears menu, under Vault, perhaps?). Just a plaintext log of all the cards that were played, all the actions that were taken, rolls that were made, etc. It would be REALLY helpful for this kind of debugging, to save us from trying to remember every single card played in a situation like this. ;-)
Thanks, loving the game!
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now