Can somebody please explain how recharge is supposed to work?
I don't know if this has been brought up or not, I find this isn't the easiest forum in the world to navigate, and there are lots of issues to sift though!
In the Brigandoom! Adventure both the villain and henchmen have "before you act" stipulations that require you to recharge a card or two.
I have noticed that within this adventure, the recharged cards are replaced before combat ensues, but in later adventures when encountering the SAME bandit henchmen, the recharged card is NOT replaced before combat.
For example, during The Fort in Peril, a location requires you to encounter a bandit henchman at the start of your turn - I'm not getting the replacement card prior to combat.
It's not a huge deal, I just would like to know which way it is supposed to work!
Question
Acroyear16
Can somebody please explain how recharge is supposed to work?
I don't know if this has been brought up or not, I find this isn't the easiest forum in the world to navigate, and there are lots of issues to sift though!
In the Brigandoom! Adventure both the villain and henchmen have "before you act" stipulations that require you to recharge a card or two.
I have noticed that within this adventure, the recharged cards are replaced before combat ensues, but in later adventures when encountering the SAME bandit henchmen, the recharged card is NOT replaced before combat.
For example, during The Fort in Peril, a location requires you to encounter a bandit henchman at the start of your turn - I'm not getting the replacement card prior to combat.
It's not a huge deal, I just would like to know which way it is supposed to work!
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