Jump to content
  • 0

Recharge mechanic



Can somebody please explain how recharge is supposed to work?


I don't know if this has been brought up or not, I find this isn't the easiest forum in the world to navigate, and there are lots of issues to sift though!


In the Brigandoom! Adventure both the villain and henchmen have "before you act" stipulations that require you to recharge a card or two.


I have noticed that within this adventure, the recharged cards are replaced before combat ensues, but in later adventures when encountering the SAME bandit henchmen, the recharged card is NOT replaced before combat.

For example, during The Fort in Peril, a location requires you to encounter a bandit henchman at the start of your turn - I'm not getting the replacement card prior to combat.


It's not a huge deal, I just would like to know which way it is supposed to work!

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Gotcha, yeah I must've missed that!


Sure have had plenty of goofiness that wasn't intended though, like an endless cycle of ancient skeletons with Bruthazmus!

(It wasn't QUITE endless, but I did manage to end up grabbing an extra 150ish gold from beating them, as opposed to the 30 or so I average from a normal round.)


Thanks for your responses!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...