MasterCipher Posted May 28, 2016 Posted May 28, 2016 (edited) v3.02.10008 WM2 Paladin "Darcozzi Backward Observer?" Darcozzi Wood Elf Old Valia Colonist MIG 15 DEX 19 CON 3 INT 19 PER 19 RES 3 TALENTS marksmen crit aura (+5%) inspiring liberation weapon focus warbow/wand outlander's frenzy scion of lame apprentice sneak attack intense flames ABILITIES flame of devotion accuracy aura liberating exhortation coordinating attacks inspiring triumph (with bow very easy to pick off near death target) sworn enemy sacred immolation (party now has 4 passive healing auras! ) abjuration (delete a spirit from an encounter) SKILLS Stealth 8 (should be able to get close enough to FOD crit open on a low deflection target in the back for confusion implosion) Athletics 2 (+1 class) Lore 1 (+1 class)(+2 robe) Mechanics Survival 10 (+2 background) Slot Item R Hand confusion warbow L Hand N/A R Hand 2 marking/jolt touch wand L Hand 2 N/A Armor 2 INT 2 lore robe Head 2 PER Neck 6acc vs beast 10% range dam or 3 DEX Hands 5 ACC Waist 3 MIG watchful presence Ring 1 overseer ring Ring 2 combusting wounds Feet paladin aura boots Early gear: stun warbow, vile loner lance, outworn buckler figurine: shade Rationale: Haven't seen anyone else post this one yet: Coordinating attacks with a ranged weapon let's you stand next to Cipher and boost the acc of your controller! Higher acc compared to chanter, made more sense to have Paladin use bow for crit proc: FOD + Sworn Enemy = bow crit confuse at 12m. +15 acc vs chosen enemy type from 10 survival, or can choose 20% flank damage vs kith (12 survival) Also, the soulbound bp effect is better for chanter and you want your chanter close to front for blanket dragon slash. For high defense or pierce immune fights, whip out the jolt/mark wand and your cipher has +20 acc vs anything you laser point at. If enemy penetrates to cipher or priest, this guy can be the grenade and step in between to eat the hit - see you can still snipe with a bow and be a noble Darcozzi pally ?! Edited June 6, 2016 by MasterCipher 1
Elric Galad Posted May 29, 2016 Posted May 29, 2016 Interesting. It's true you can crazily stacks accuracy buff for teamate on a paladin. Just wondering about a "laser pointer" build focusing on Pliambo per Casitas (marking, disorienting), coordinated attack, darcozzi, maybe zealous focus... Yeah +51 accuracy for teamate, mostly stacking with priest's buff. Sounds fun. 1
Torm51 Posted May 29, 2016 Posted May 29, 2016 Google Darcozzi FO same build except he's a party tank. Ranged works well I just can't bring myself to play a ranged paladin. I know this isn't d and d but it just sounds blasphemous! Have gun will travel.
Elric Galad Posted May 29, 2016 Posted May 29, 2016 (edited) I think a paladin with Crossbow, Arbalest or Firearms could easily fit the holy witchhunter cliche, with all the protection against magic stuff, FoD and Sworn ennemy. By the way, if I understand well, marking and coordinated attack only works if your closest ally targets the same target as you. If he targets something else, it becomes useless. That's why it seems easier to achieve with ranged characters ^^ Edited May 29, 2016 by Elric Galad 1
Torm51 Posted May 29, 2016 Posted May 29, 2016 (edited) I think a paladin with Crossbow, Arbalest or Firearms could easily fit the holy witchhunter cliche, with all the protection against magic stuff, FoD and Sworn ennemy.True my friend and to be honest my "tank" version lacks offensive oomph a heavy ranged weapon would really make up for it so this version is likely better. Granted my build fills a tank role so if you went ranged you'd have to fill a front line spot. It's just different not better or worse really. I only bring two support guys one of which is usually a tank and the rest are heavy hitters. I don't like flirting with the dice on PoTD and ToI so I go for max offense. Both the Priest and the Darcozzi "FO" type builds support the damage dealers and Ccer this way. End the fight ASAP. This time though I have brought a MT fighter type whose set up to tank dragons with triggered immunity and cycling vigorous defense (he's got good INT) and a priests Circle defense spell. while my Darcozz ACC support guy tanks the mobs that the damage dealers are fighting for ultra death dealing. Edited May 29, 2016 by Torm51 Have gun will travel.
Torm51 Posted May 29, 2016 Posted May 29, 2016 (edited) I think a paladin with Crossbow, Arbalest or Firearms could easily fit the holy witchhunter cliche, with all the protection against magic stuff, FoD and Sworn ennemy. By the way, if I understand well, marking and coordinated attack only works if your closest ally targets the same target as you. If he targets something else, it becomes useless. That's why it seems easier to achieve with ranged characters ^^ And ya marking is def easier for the reasons you states as ranged. On PoTD their are a crap ton of mobs so sometimes you end up tanking something that isn't priority so the marking is kind of wasted. This is why I brought a fighter with into the fray. He pulls what I'm tanking away and tanks it which leaves me free to mark for my pike rogue and DPS Eder. This time around I'm running kind of an oddball group cause monks are too good lol and I always use them. 1. MT type fighter with into the fray, knock downs, accurate barrage and really regen and defense for dragons. 2. Melee Darcozzi FO, marker and off tank. 3. Eder DPS fighter with an Estoc and Poleaxe 4. Pike Rogue. 5. Aloth CC controller and super damage dealer with his magic lance 6. Durance priest support buffs. It's fun but it's too much melee for tight areas with the AIs terrible path finding a lot of micro. Also with double fighter and paladin front liners it's an extremely sturdy front. Battlemage Aloth is also impossible to kill for about 1 minute lol. Edited May 29, 2016 by Torm51 Have gun will travel.
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