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bug: Valeros with Spiked Chain + 1 (vs Traitor)


saxmaam

Question

My valeros has Strength feat plus 1.

 

He encountered Traitor in Approach to Thistletop.  Initially his combat roll was D10+4, his Melee roll.  Then I added Spiked Chain +1, and his Melee +3 got taken away.  So the combat roll was d10 + 2d4 + 2 instead of d10 + 2d4 + 5.  It still should be a melee check, right?

 

And I failed the check!  By 2!

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My valeros has Strength feat plus 1.

 

He encountered Traitor in Approach to Thistletop.  Initially his combat roll was D10+4, his Melee roll.  Then I added Spiked Chain +1, and his Melee +3 got taken away.  So the combat roll was d10 + 2d4 + 2 instead of d10 + 2d4 + 5.  It still should be a melee check, right?

 

And I failed the check!  By 2!

Could be a bug with the weapon (I have outgrown the Chain +1 now so I never had the chance to try it in action), or could be a more general bug with bonus application.

I had an instance where Kyra revealed Bastard Sword +1, and properly got a +3 bonus, but then I played a blessing on her and she lost her Melee, leaving her at +1.

 

As for the fail - good thing that chain has a reroll, right?

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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I believe there is a location that if you use a weapon there, it subtracts 1 for every die you use.  So, that could be the reason for the difference there.

You don't happen to remember the location?

Ah, yes, fighting at the Waterfront could be the cause: you get no penalty bare-handed, but revealing the chain for 1d10+2d4+4 appllies a -3 penalty (-1 for each die rolled), for a total bonus of +1.

 

(Still, using the chain is statistically better, at 11.5 average, not to mention, again, the chance at a reroll, vs the 8.5 average of being bare-handed)

Edited by Longshot11
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You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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