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Three potential bugs


fieryseraph

Question

Three issues I've come across while playing:

 

1) After finishing an adventure, I was going through the cards of my characters, arranging, rearranging, deciding and moving things around. I wanted to look at the vault for moment (I was checking to see which ally cards have the "human" trait, because I was considering putting "Charm Person" in my deck), so I went through the settings menu to get to the vault, and looked at the cards. When I came back from the vault, however... all of the cards that I had earned from the adventure, but had taken out of my character's decks (that were on the bottom of the deckbuilding screen) were gone. I lost them all, even though I was still deciding on how to rearrange the decks of my characters. I was stuck with what I had. This seems like either a bug, or a poor design to me.

 

2) I was at a location that had a barrier card face up (I think it was like... Fallen Rocks, or Blocked Passageway or something like that). I cast Augury, selected "Barriers", and moved it to the bottom of the deck. It popped back up to the top of the deck. Not sure if this is an intended card interaction or a bug. I thought for sure it would work.

 

3) In the adventure with the Skinsaw Man, where the Haunts build up and summon the Revenant woman, I think the power that is lower on her card is broken. The one that says, "If defeated, look through the other location decks and find the Skinsaw Man, etc. etc.". I summoned and beat her three times during an adventure, but that ability never triggered for me.

 

You guys are getting a lot of complaints in here, but I want to say how much I love this game and how awesome it is. You guys have put a lot of work into it and it shows. A couple of patches and it will be even better. Thanks for making this game, and I will very likely buy every bit of content that you guys put out.

Edited by fieryseraph
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1 is a bug.

 

2 is intended; once you fail a Barrier that stays face-up on top of the deck you can't move it away.

 

For 3, Iesha Foxglove is only defeated if your check has the Magic trait, which (at this point in time) is only doable with Kyra.  If anyone else encountered her the best you can do is to evade or succeed at the check so you don't take damage.

 

Hope this helps.

Edited by Parody
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That does help, thank you!

 

Oh, I have one more. Twice now I have revealed Dogslicer +1 with Kyra, and got the 1d6+1 additional combat effect (and the card goes into the "revealed" area). Both times, however, the card gets discarded at the end of combat. I didn't intend to discard, or at least if I had, I should have gotten the extra die from discarding!

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That does help, thank you!

 

Oh, I have one more. Twice now I have revealed Dogslicer +1 with Kyra, and got the 1d6+1 additional combat effect (and the card goes into the "revealed" area). Both times, however, the card gets discarded at the end of combat. I didn't intend to discard, or at least if I had, I should have gotten the extra die from discarding!

Look closely at the card - it says that if any d6 rolled on the check rolls 1 - it gets discarded (even if you initially only revealed it); on the up side each  di6 rolled as 1 counts as 3.

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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