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Justice Ironbriar


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5 replies to this topic

#1
haloa92

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I think I found a bug with Justice Ironbriar. I encountered with merisiel alone in a location, and the d4 was thrown to increase his check's difficulty, but when I tried to temporarily close another location with Kyra, the check for closing that location was raised (and I failed), then when it came back to Justice Ironbriar, after I evaded the random monster, his difficulty was back at the standard 16. 


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#2
Hannibal_PJV

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So the extra difficulty did go to another target! Good catch! That can explain some very weird math in this game...
So it means that other storage difficulty modifiers could be carried over somewhere else.

#3
haloa92

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Yes, I think it happened elsewere, for example in the scenario which raises the difficulty of monsters with goblin trait by 1d4



#4
ArchSenex

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Just got this as well. It sounds like the issue is that before you act fired before temporary closure, applying the difficulty modifier to close checks. I believe temp close is before you encounter, but either way the penalty shouldn't apply to people not encountering the card

#5
da_mayor

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We ran into two problems.

 

1)  Like those above, when Lini was facing Justice Ironbriar alone, his difficulty was raised by 1d4.  But first, LIni had to deal with a summoned monster.  The 1d4 difficulty was applied to the summoned monster, rather than Justice Ironbriar.  Sadly, I took a screenshot with Justice Ironbriar up in Display mode, which covered the difficulty.  (Note:  I'm fairly sure it wasn't the two Haunts I'd encountered that made me think the difficulty was higher, but that's something to look out for.)

 

2)  Seelah later faced Justice Ironbriar, and after dealing handily with the summoned monster, faced the man himself.  The default check to defeat was Divine - 11.  She changed it to Combat.  The difficulty stayed at 11 instead of increasing to 16.  Screenshot below.

 

I'm running Android 5.1.1 on a Nexus 10.

 

No Pass-and-play

No Permadeath

Story mode (Never tried Quest Mode)

Seelah and Lini were at the Academy

Turn order was Seelah, then LIni

Scenario was The Cult Exposed, Normal Difficulty

I don't remember if it was the first explore

Noted this before anyone, including Seelah, had played any cards to alter the check

No Horde

 

Edit:  Huh.  I can't add an attachment to a reply...  Only to a new post.  Interesting.


Edited by da_mayor, 02 May 2016 - 07:45 PM.


#6
haloa92

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I faced Justice Ironbriar again, and I managed to get a screenshot.  Like da mayor, the increase in difficulty was applied to the summoned monster. In the screenshot you can see that despite the difficulty being arcane 14, it is clearly a bug, because the +3 in the difficulty is due to the scenario being heroic, and not his power. 

 

No Pass-and-play

No Permadeath

Story mode (Never tried Quest Mode)

Seoni and Kyra were in two different locations (I don't remember which), Merisiel was at the mill

Turn order: Seoni, Kyra, Merisiel.

Scenario was The Cult Exposed, Heroic difficulty

I  think it was the first explore of that turn

Noted this before anyone, including Merisiel, had played any cards to alter the check

No Horde

 

Screenshot: https://www.dropbox.....48.04.png?dl=0






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