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Krya has bad math


Cerebus1

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As Hannibal said, if a character has no weapon proficiency and tries to use an Elite weapon, as those weapon cards say, the encounter will get a +4 difficulty.

When checking dice rolls against the encounter difficulty, you should look at the number inside the silver circle at the center of the screen, under the skill you are using for the encounter. The encounter difficulty pronted on the card is the base value and it doesn't get updated as modifiers are applied. It's the number in the center that equals the actual difficulty of the encounter.

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As Hannibal said, if a character has no weapon proficiency and tries to use an Elite weapon, as those weapon cards say, the encounter will get a +4 difficulty.

I'd just like to point out that there is no correlation between the Elite trait and proficiency requirements. There are Basic cards that impose the -4 penalty, and Elite cards that dont

You can use the 'Mark Solved' button beneath a post that answers your topic or confirms it's not a bug.

The time that devs don't have to spend on the forum is a time they can spend on fixing the game.

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For the record, "Elite" isn't the end-all be-all level of boons (or banes).  My best description is "second-least crappy".

 

First, you have Basics, which 1) are what you must use to build your first decks, and 2) are the first to get purged from the vault when you hit higher adventures.  In the physical game, once you begin AD3, if you defeat a Basic monster or Barrier, they are removed from the vault (for that one game, not for ALL games).  If you would Banish a basic boon, you may CHOOSE to remove it from the game to increase your odds of finding better boons.  Once you start AD5, you do the same for Elites.  If something has neither the Basic OR Elite traits, they stay in the game 'til the bloody end...

"I need a lie-down" is the new "I'll be in my bunk..."

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