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Goblin Warchanter being overzealous


Deekow

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Goblin Warchanter's text "Before you act, succeed at a Wisdom 8 check or you may not play spells..."

 

Currently, Warchanter is causing all characters to have to roll a Wisdom check, regardless of location (which shouldn't be a factor anyway). The only character that should have to make the Wisdom check is the character having the encounter. No one else, even at that location, should need to make a Wisdom check.

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Goblin Warchanter's text "Before you act, succeed at a Wisdom 8 check or you may not play spells..."

 

Currently, Warchanter is causing all characters to have to roll a Wisdom check, regardless of location (which shouldn't be a factor anyway). The only character that should have to make the Wisdom check is the character having the encounter. No one else, even at that location, should need to make a Wisdom check.

 

Sigh... The Warchanter. This actually is working as intended. We went through many iterations trying to find a balance between gameplay flow and power.

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Goblin Warchanter's text "Before you act, succeed at a Wisdom 8 check or you may not play spells..."

 

Currently, Warchanter is causing all characters to have to roll a Wisdom check, regardless of location (which shouldn't be a factor anyway). The only character that should have to make the Wisdom check is the character having the encounter. No one else, even at that location, should need to make a Wisdom check.

 

Sigh... The Warchanter. This actually is working as intended. We went through many iterations trying to find a balance between gameplay flow and power.

 

 

Edit: ok, I see Hawkmoon's response. Looks like there was a fairly recent adjustment (April 2015) to "you". 

 

And if you are THE Hawkmoon, it's awesome to see you here  :)

Edited by Deekow
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We plan to revise the Warchanter and Warchanter-like monsters to trigger when you try to use a weapon, spell, or the like. The original implementation was bug-prone and caused a lot of confusion when it happened. We've gone back and reworked the code and interface for this quite a bit. When it's fully tested and ready, we'll include it in a game update.

 

I'm unreasonably excited about the cool effects and animation our UI designer and art lead, Andre Nguyen, has made for it!

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