April 8, 20169 yr It's possible to have at the same time different effects which should trigger when you are hit (Binding from Binding Rope, Irritating from Lavender Wreath and Retaliation from Hiro's Mantle), however two of them are suppressed by the third. Is this intended or it is a bug?
April 13, 20169 yr in this https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/ topic, author says in first post what retaliations sources stacks with each other Thread was created some time ago, but still these retaliations stacks, so I guess it was always intended to be like that some get suppressed and some not but to be honest no idea why i.e battle forged stacks with Coat of Ill Payment and doesn't with hiro's mantle Edited April 13, 20169 yr by Gs11
April 21, 20169 yr Author Well, your answer has nothing to do with my question. PS. And by the way the retaliation from battle-forged stacks with retaliation from hiro's mantle...
April 21, 20169 yr Hey guys, We are already aware of the issue and have bugs in for them. Thanks a bunch! Obsidian Discord || Grounded Discord
April 22, 20169 yr Well, your answer has nothing to do with my question. PS. And by the way the retaliation from battle-forged stacks with retaliation from hiro's mantle... Well, if these rules and combinations mentioned above are just random set of effects... Question and the issue which You raised in subject is: what is really intended effect for retaliations effects from diffrence sources? Should they all work simultaneously,just some of them or suprress each other? Hey guys, We are already aware of the issue and have bugs in for them. Thanks a bunch! How did they were determinate in first place? What effect should we looking for in this multiply retaliations matter ? Edited April 22, 20169 yr by Gs11
April 22, 20169 yr Author Well, your answer has nothing to do with my question. PS. And by the way the retaliation from battle-forged stacks with retaliation from hiro's mantle... Well, if these rules and combinations mentioned above are just random set of effects... Question and the issue which You raised in subject is: what is really intended effect for retaliations effects from diffrence sources? Should they all work simultaneously,just some of them or suprress each other? Different effects should stack (Irritating, Binding and Retaliation are obviously different) - thus my question. Then you come telling that stacking retalion is random, giving a bad example. In fact the rules are simple: - the same effect doesn't stack if it comes from armor parts (ie anything but the weapon slots) - only one is active and the others are suppressed - passive abilities and enchantments from weapons/shields stack with everything else So retaliation from Garodh's Chorus, Coat of Ill Paiement or Hiro's Mantle won't stack with each other and only one will remain active. But the retaliation from Sura's Supper Plate will not be suppressed and will stack with the one from the armor. Edited April 24, 20169 yr by Kaylon
April 24, 20169 yr Yes these rules have their value, but very often with exceptions. I checked again Hrio's Mantle and indeed it works with Battle Forged, my mistake. I just confused couse latest update and files changes with autohit effect. I guess something with patching, but after files verification retalions sources(and stucking/non-stacking options) seems to work fine. However, every effect like binding, irritating works the same way as retaliatons, if we're talkign about mechanics(effect on meele hit). So even it's have diffrent effects still suppress each other and again we have to keep in mind these exceptions. But since Aarik D confirmed, that it's NOT intended effect, we could hope for fix and unmake "exceptions- or whatever called) in this case. Edited April 24, 20169 yr by Gs11
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