Jump to content
  • 0

[3.02 Bug] Triggered Immunity heals to full


snowballing

Question

Once Triggered Immunity has proc'd, taking a hit that would otherwise deliver damage of the type you're already immune to; which would also proc Triggered Immunity, heals both endurance and health to full.

 

I'm not certain of my explanation, but it seems to fit what I've experienced.

 

A separate potential issue with Triggered Immunity is that once it procs for one damage type, if proc'd again for a different damage type, while still immune to the first damage type, the first immunity is cancelled. I don't know if that's an intended mechanic, it just seemed counter intuitive given you get two uses of the ability per encounter.

 

Thanks!

  • Like 1
Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

To follow up, I had some more time to investigate the first issue I mentioned:

 

http://imgur.com/a/n9GHq

 

In the above scenario the first unstable construct (not pictured) had exploded activating 21 sec. of burn damage immunity. The second construct also then activated self destruct, but rather than simply being immune to that damage type, my fighter healed to full. Even misses seemed to produce the same heal effect.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...