I described here a bug that killed my progress through story mode. After hitting the bug again today with a new party, I took care to write down more information surrounding the bug, in the hopes that it will help quash it.
Short version: after encountering and acquiring an ally, the scenario gets stuck. Quitting and coming back reverts to the latest check, but no matter how the check goes, no further progress is possible and the save has to be abandoned.
Long version:
iPad Air, Facebook login, no pass 'n' play, no permadeath, 2-player storymode, Merisiel and Kyra
K & M finished 1.3, got their power feats, finish building decks (Kyra was missing an armor and took Chainmail), and go straight into 1.4.
Kyra goes to Treacherous Cave. M goes to Goblin fortress and uses Ilsoari, finding a Troubadour. Ilsoari's roll doesn't trigger. M encounters troubadour, rolls high, pick him up, and the game reaches the "dead state" -- I can examine things, but the "end turn" and "optional discard" buttons are greyed out, as are all my cards in hand. Hand is:
Staff of minor healing
Blessing of Calistria
Thieves' Tools
Blessing of Torag
and the newly acquired Troubadour
Here's where things get a bit more interesting. If I quit, come back, and use M's power to evade the check, I break out of the encounter and can continue play! Kyra's turn goes normally. On M's turn, she encounters and kills a Xulgath -- and the "dead state" is back. However, if I quit, come back, and fail the check against the Xulgath, the game proceeds! I moved M to the Woods and the problem followed her -- beating a barrier brought on the dead state. Unfortunately, I foolishly used a crowbar against the barrier, so when I quit and came back in the game, the check I was at was the recharge for the crowbar -- there was no way to evade or to fail the check against the barrier. Thus, my progress in that game was halted before I could check whether I would have been able to skip turns till I lost the scenario and thereby shake the dead state.
From encountering the dead state twice, here's what I've learned:
- It's not scenario or adventure dependent (I had it in 1.3 and 2.1)
- It's not character dependent (M and K both got it)
- It may be brought on by acquiring an ally (this was the same both times)
- It is "shaken" if the encountered card is shuffled back into the deck, but not if it's acquired or (as a boon) banished
- Once "shaken," the dead state sticks to the character who contracted it and will follow them to future explorations and even future locations
- Besides the absence of the optional discard and pass turn buttons, the game works perfectly normally
- If you can't shake the dead state, you lose your progress in that save file and the ability to use those characters permanently
I hope at least some of that was helpful in the eventual quashing of this bug!
Question
Borissimo
I described here a bug that killed my progress through story mode. After hitting the bug again today with a new party, I took care to write down more information surrounding the bug, in the hopes that it will help quash it.
Short version: after encountering and acquiring an ally, the scenario gets stuck. Quitting and coming back reverts to the latest check, but no matter how the check goes, no further progress is possible and the save has to be abandoned.
Long version:
iPad Air, Facebook login, no pass 'n' play, no permadeath, 2-player storymode, Merisiel and Kyra
K & M finished 1.3, got their power feats, finish building decks (Kyra was missing an armor and took Chainmail), and go straight into 1.4.
7 answers to this question
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