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[3.02b] Hold Ground Fighter AI vs Defender


Achilles

Question

"Defender is enabled by default and, if disabled, will be re-enabled at the start of the next combat"

 

If Defender is disabled mid-combat, it is re-enabled as soon as the cooldown timer has ticked down (not "at the start of the next combat"). Which sucks if your fighter is no longer engaging multiple enemies. The choice appears to be "learn to live with Defender on, even when you try to turn it off when fighting a lone remaining opponent" or "micro you fighter to keep the AI from turning Defender back on". The latter would seem to defeat the purpose of having an AI option. The former would seem to suggest that the description is worded poorly.

 

Am I missing something? Is this a bug or working as intended?

"Art and song are creations but so are weapons and lies"

"Our worst enemies are inventions of the mind. Pleasure. Fear. When we see them for what they are, we become unstoppable."

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