Odd Hermit Posted March 13, 2016 Share Posted March 13, 2016 Here's what I'm planning on taking - PC Chanter - tank/support/control oriented, max per/int/res and high lore for dialogue Wizard - Implement/Blight interrupt build Cipher - Standard ranged version, nothing crazy Priest - Standard So I need a couple of serious front liners since I've got 3 squishies and an off-tank. What I'm considering - ___ Monk - I have yet to actually use a monk through the campaign. I'd probably go with a hybrid tank/damage situation, max might/con/dex and torment's reach, turning wheel, swift/lightning strikes. Drop int to 3, keep per/res at 10. Ranger - I've read that the pet is an extra serious melee unit now and rangers are much more useful in general. Since pet damage isn't determined by the ranger's offensive stats, maybe there's an argument for making the ranger tanky as well? Unsure, never used rangers 'cause they were so bad for so long. Paladin - I could just take Pallegina, mold her into as decent a tank as possible, and use Vielo Vidorio to buff everyone else. It's nice to have a paladin for the aura, exhortation, etc. Wizard - Yes, I have a Wizard already but... why not two? Instead of implements, this one would use Staff/Pike including Concelhaut's and Citzal's, and use hardened veil to be tanky when it needs to be. Barbarian - Never used one, I've never been one to build around specific cheesy items and that always seemed to be the only reason to bring a barb(carnage retaliation and so on). While melee AoE is great for doorway fights, those are easily managed regardless because they're doorway fights. And needing high int for carnage means they're a bit attribute starved relative to melee builds you can comfortably dump int with. But I haven't played since pre White March, and maybe like Rangers they've been improved? Link to comment Share on other sites More sharing options...
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