First off, let me say I'm loving this so far. It really does the physical game justice.
I was looking at the store, and most of these prices seem pretty high. The characters in particular.
I get that the intent is to allow either the immediate purchase through cash, or gradual unlock using gameplay. Unfortunately, these prices just don't match up.
For the same price of one adventure of 5 scenarios, you can get -- a whopping one character, or two for the cheaper ones. That seems crazy. Especially when you take into account how much gold you actually get. Playing one scenario on all three difficulties wasn't even 700 gold. Completing an entire 5-scenario adventure on all 3 difficulties, meaning using the same character for the same 5 scenarios 3 times, doesn't even get you your choice of character to try and spice things up a little. That's past encouraging to spend money, that's simply too high to pretend that gameplay is a viable option for unlocks. Not to mention that the cost of 4,000 gold for one character means $5. For a character. There's 4 at that cost, and 5 at half that cost. $30 just to unlock the characters. When you can get the season pass for $25, it almost seems like we're being explicitly told "You can get bored of the game to unlock stuff or give us money".
I hope gold prices are still under consideration for change, because I recommend the following
Characters:
1500 a piece, maybe 2000. All the same cost, no reason to charge more for the last 4
Adventures:
3000 a piece, keep the 750 for the first adventure.
These prices still required a good amount of gameplay to unlock without paying cash, but not so much gameplay that you feel forced to pay real cash to get any variety from a game that should be benefitting from high replay value. Especially when you can't go beyond 2 players without paying for more characters.
Question
Alklein35
First off, let me say I'm loving this so far. It really does the physical game justice.
I was looking at the store, and most of these prices seem pretty high. The characters in particular.
I get that the intent is to allow either the immediate purchase through cash, or gradual unlock using gameplay. Unfortunately, these prices just don't match up.
For the same price of one adventure of 5 scenarios, you can get -- a whopping one character, or two for the cheaper ones. That seems crazy. Especially when you take into account how much gold you actually get. Playing one scenario on all three difficulties wasn't even 700 gold. Completing an entire 5-scenario adventure on all 3 difficulties, meaning using the same character for the same 5 scenarios 3 times, doesn't even get you your choice of character to try and spice things up a little. That's past encouraging to spend money, that's simply too high to pretend that gameplay is a viable option for unlocks. Not to mention that the cost of 4,000 gold for one character means $5. For a character. There's 4 at that cost, and 5 at half that cost. $30 just to unlock the characters. When you can get the season pass for $25, it almost seems like we're being explicitly told "You can get bored of the game to unlock stuff or give us money".
I hope gold prices are still under consideration for change, because I recommend the following
Characters:
1500 a piece, maybe 2000. All the same cost, no reason to charge more for the last 4
Adventures:
3000 a piece, keep the 750 for the first adventure.
These prices still required a good amount of gameplay to unlock without paying cash, but not so much gameplay that you feel forced to pay real cash to get any variety from a game that should be benefitting from high replay value. Especially when you can't go beyond 2 players without paying for more characters.
4 answers to this question
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