nemesis205bw Posted February 23, 2016 Posted February 23, 2016 (edited) I dont think its very complicated to make a fix for it, why they didnt do that? This bug is gamebreaking they should have fixed it asap in 3.01. One cast of detonate will pretty much overcap your focus... Edited February 23, 2016 by nemesis205bw 1
AndreaColombo Posted February 23, 2016 Posted February 23, 2016 (edited) They generate focus upon hitting. Amplified Thrust was reported forever ago and multiple times (don't know about the other one) so chances are it's intended--otherwise Josh would have fixed it when he did the pass on Ciphers for 3.0. Edited February 23, 2016 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
floyd ryan Posted February 23, 2016 Posted February 23, 2016 (edited) What? It's not supposed to generate focus? Oh no! Don't change it, i love it! Edited February 23, 2016 by floyd ryan
nemesis205bw Posted February 23, 2016 Author Posted February 23, 2016 (edited) It is definitely not intended. Amplified Thrust is like 70 damage weapon with 1 sec attack speed because you can spam it forever and u get it on lvl 3 which is crazy OP. Detonate crush damage also generates focus so when it hits 3-4 enemies u end up with capped focus. Edited February 23, 2016 by nemesis205bw
floyd ryan Posted February 23, 2016 Posted February 23, 2016 Well if people find it OP, let them balance™ it by reducing the amount of generated focus. But i really like the idea that some cipher spells (maybe tied to damage type) to regenerate focus on successful hit. It just makes the whole cypher experience much more fluent.
DreamWayfarer Posted February 23, 2016 Posted February 23, 2016 I disagree. It feels like a weird loophole in the mechanics, since the point of the class is alternating weapon attacks and magic. But I wouldn't be angry if they didn't fix this.
floyd ryan Posted February 23, 2016 Posted February 23, 2016 (edited) But you still get alternating weapon attacks and magic with the current mechanic. Not every Amplified Thrust connects or generates enough focus to recast it. Would be nice to hear something from the devs on that matter. Edited February 23, 2016 by floyd ryan
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