February 14, 20169 yr While clearing the Dyrford Ruins dungeon, I noticed my three 0 athletics characters (+1 from fletcher's stay) all got "minor fatigue" at the same time. It was much sooner than I expected, as the party had rested part way through the dungeon. Is this a bug? The tooltip for Athletics doesn't mention anything about "combat fatigue gain" anymore. Maybe that code is still there? I had thought with the new heal, that the old effect of Athletics was gone. If this is intended, it would be good to document it on the tooltip. (I used to always get 3 athletics on everyone, because I hate having to rest until spells/health is running low. And I try to conserve those so resting isn't too frequent.)
February 14, 20169 yr You can still get fatigue from scripted interactions with a low Athletics score (such as jumping over a pit), I believe.
February 14, 20169 yr Author Oooh, that's a good theory. Maybe it happened from crossing the chasm and I didn't notice it right away. So, does that mean Athletics still has a (hidden) +10% fatigue modifier? Or maybe the script penalizes characters with Athletics below a certain value?
February 15, 20169 yr Hello delfador, Athletics doesn't any hidden fatigue values, that feature was removed as now you can only get fatigued from scripted interactions or from unconsciousness. As OmniscientOne has mentioned, it was most likely due to having low athletics during the Scripted interaction. Thanks! Obsidian Discord || Grounded Discord
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