I was experimenting with different builds for Monks in Cragholdt by messing around with Zahua in the console e.g. adding battle forged, vulnerable attack, removing other talents. I'm on the most up to date beta version of the game.
When I'm playing Pillars I like to use the NPC companions but with edited stats so that it's like making your own adventurer but you get all the story as well.
When I use the console to edit Zahua's Attributes they do not remain that way after reloading my game. Adding in talents and abilities works completely fine but the attributes revert to the default Zahua attributes every time the game reloads.
To my knowledge this was not an issue with the last stable version of the game but it's been a while since I've played now so can't confirm for certain.
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Livegood118
Hi,
I was experimenting with different builds for Monks in Cragholdt by messing around with Zahua in the console e.g. adding battle forged, vulnerable attack, removing other talents. I'm on the most up to date beta version of the game.
When I'm playing Pillars I like to use the NPC companions but with edited stats so that it's like making your own adventurer but you get all the story as well.
When I use the console to edit Zahua's Attributes they do not remain that way after reloading my game. Adding in talents and abilities works completely fine but the attributes revert to the default Zahua attributes every time the game reloads.
To my knowledge this was not an issue with the last stable version of the game but it's been a while since I've played now so can't confirm for certain.
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