BAdler Posted February 5, 2016 Posted February 5, 2016 We have just released a new beta build for Update 3.0. This will likely be the last update before the release of The White March - Part II. You can find the current patch notes here. 4
BAdler Posted February 5, 2016 Author Posted February 5, 2016 We have also made the questline to defend your keep available through debug commands. To access the questline, do the following: Enter debug mode by entering iroll20s into the console. You can bring up the console by pressing the ~ key. In the console, enter the following command: SetGlobalValue b_Enable_Yenwood 1 Enter the Great Hall of Caed Nua and speak to the messenger. At this point you will be able to start the quest, 1
Infinitron Posted February 6, 2016 Posted February 6, 2016 New stuff: Survival: Damage Reduction bonuses have been halved (was +2/+4/+6, now +1/+2/+3). Heal Multipliers are now +20%, +40%, +60%. Athletics Athletics now heals a base of 20 + (Athletics*4) Endurance. At 1 Athletics, it will heal base 24. At 12 Athletics, it will heal base 68.Cipher: Increased the base amount of Focus gain per point of damage dealt from 0.25 to 0.35. Whisper of Treason changed from long cast time to short cast time. Puppet Master changed from long cast time to an instant cast. Puppet Master base duration increased from 10s to 16s. Soul Shock radius increased from 1.25 to 1.75 (2.5m to 3.5m diameter). Tenuous Grasp Frightened base duration increased from 6s to 15s. Antipathic Field minimum damage increased from 10 to 13. Amplified Thrust damage increased from 30-40 to 40-55 Pierce. Mental Binding AoE Stuck duration increased from 4s to 6s. Mental Binding targeted Paralyzed duration to 8s base. Mind Blades base damage raised from 10-20 to 18-28. Each bounce reduces the damage range by 10% (still 5 bounces). Psychovampiric Shield Deflection bonus from 10 to 25. Soul Ignition from 17 Burn to 22 Burn damage per tick. Mind Lance projectile radius increased from 0.5m to 0.75m. Silent Scream AoE damage raised from 15-25 base to 28-40 base. Target damage raised to 35-50 base, Stunned duration 8s base. Disintegration from long to short cast, 5m range to 10m range. Disintegration Raw damage increased from 30 per tick to 40 per tick. Amplified Wave Prone duration to 8s base. Borrowed Instinct from 15s to 25s base duration. Detonate base damage from 30-50 Raw to 50-75 Raw. AoE base damage from 30-50 Crush to 45-60 Crush. Ringleader AoE Charmed duration from 8s base to 12s base. Tactical Meld base duration from 20s to 25s. Time Parasite from 5s base duration to 12s base duration. Gameplay The following equipment mods have been tuned up: Preservation, Defiance, Fenwalker (resistance mods), Freedom, and Healing Bonus.Spells and Abilities All Prayer Against _____ spells now have a base 20s duration (was 30s) and radius increased from 2.5m to 3m. Set the duration of Dichotomous Soul to base 15s. Arkemyr's Capricious Hex now has variable durations for each of its afflictions.
PrimeJunta Posted February 6, 2016 Posted February 6, 2016 I like the psychology. If something's OP, nerf the bejeezus out of it, then when the peasants show up at the gates, re-buff part of the way back. Works for me, now I'm looking forward to playing a cipher again... 3 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Trashos Posted February 11, 2016 Posted February 11, 2016 Added the "Ground" keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc. "Ground" sounds like a buff against electricity damage to me. Bad choice of a keyword, imo. 1
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