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Posted

If you can speed up until 0 recovery and beyond you can activate Penetrating Shot with no recovery penalty. For example with Alacrity + Durgan Steel + Speed (Engwithan Scepter) + Gauntlets of Swift Action. You can play with attack speed/recovery time here:
https://naijaro.github.io/poe-speed-calculator/

Also Penetrating Shot is often worth it with lower damage multi-projectile hits - as is the case with the Golden Gaze here.

Penetrating Shot works for some targeted ranged spells such as missiles without adding any penalty to the spell recovery. 

 

Deadfire Community Patch: Nexus Mods

  • 4 years later...
Posted

Hi, I have a question. Why is intelligence more important than perception on this kind of build? Wouldn’t the extra to-hit (and thus crit) be pretty important/possibly more important? I mean if you crit a debuff it lasts longer than whatever int does, but.. I completely appreciate I don’t have the experience or knowledge you guys have, so I’m trying to learn 😃

speaking of learning, would a moon godlike work for your engineer to try to make his tanking last beyond 45 seconds?

Posted

Because INT not only prolongs hostile effects on enemies and beneficial effects on you, but it also influences the size of all AoE. Pretty important for a caster in general and especially when he's also using AoE weapons (implement + Blast).

If you are using Kalakoth's Minor Blights: they have an AoE (bigger with more INT) and every hit in that AoE creates a Blast (bigger with more INT).

So INT is much more important than PER in this case.

The impact of PER on accuracy is pretty noticable in the early game by the way - but the further you progress the less significant it becomes because the accuracy bonus from PER is just a flat one and there are so many other influences on accuracy or hit quality (stacking acc buffs, weapon quality, stacking defense debuffs etc.) that the flat bonus from PER doesn't hold as much impact as in the early game (where it's very useful). 

 

  • Like 1

Deadfire Community Patch: Nexus Mods

Posted
21 hours ago, Boeroer said:

The impact of PER on accuracy is pretty noticable in the early game by the way - but the further you progress the less significant it becomes because the accuracy bonus from PER is just a flat one and there are so many other influences on accuracy or hit quality (stacking acc buffs, weapon quality, stacking defense debuffs etc.) that the flat bonus from PER doesn't hold as much impact as in the early game (where it's very useful). 

Yes, indeed, a +3 PER bonus often don't change a hit to a crit, but in the meantime a +18% AoE and +15% duration of buff and debuff can be important 👍🏻

Posted

Also the special thing about PoE1 and INT influencing AoE is that it has increasing returns, because INT does not actually increase the area size by 6% per point of INT but the radius(!) of the AoE. Because the area of a circle is Pi * radius², this leads to pretty nice effects once you put a lot of points into your INT.

In Deadfire this was changed (because it was too good obviously) - there every point of INT does indeed increase the area by 6% per point, not the radius.

Deadfire Community Patch: Nexus Mods

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