Guest Posted November 16, 2015 Posted November 16, 2015 All the others clear out, except these four (Concelhaut's Draining Missiles, etc) https://www.dropbox.com/s/0m5n0y5s1pon7qe/71e8c801ead54c11852e638b89f3be50%2017643005%20TheCelestialSapling.savegame?dl=0
0 Aarik D Posted November 16, 2015 Posted November 16, 2015 Hey Achilles, Thanks for pointing this out to use. I have confirmed your bug and entered it into our database. Thanks and keep up the awesome work! Obsidian Discord || Grounded Discord
0 Guest Posted November 16, 2015 Posted November 16, 2015 Not a problem! Hey, one more thing I noticed that is related: those 4 spells are not only available, but will add themselves to the queued spells in the grimoire if space is available. Remove them, close the grimoire, then open it again - and there they are!
0 Aarik D Posted November 17, 2015 Posted November 17, 2015 Hey Achilles, Just an update on the bug. Its not actually a bug! This is by design. Its been set up so if something were to happen to the grimoires and you cannot relearn the unique spells, this will prevent it. Thanks! Obsidian Discord || Grounded Discord
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Guest
All the others clear out, except these four (Concelhaut's Draining Missiles, etc)
https://www.dropbox.com/s/0m5n0y5s1pon7qe/71e8c801ead54c11852e638b89f3be50%2017643005%20TheCelestialSapling.savegame?dl=0
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