November 10, 201510 yr Perhaps not a bug, but posting it here anyway. First things first, this appears to be working as intended. With that said, is it perhaps worth revisiting *ahem*...the range at which the behavior is applicable. In other words, I like where this is headed, but could we keep the mother****ing monk from running off to some obscure corner of the map to aggro *another* group of baddies just cuz it's got a wizard or a lesser black ooze in it when there are mother****ers that need to be killed right here?! Please and thank you The Part Where I Try to Anticipate Well-Meaning but Misguided Suggestions: yes, Disruptor/Defensive is an option, but it seems that Defensive only looks for targets that are a few feet away. And "the rest of the map" seems like a awfully large max range and surely can't be intentional (right?). EDIT: To illustrate my point, please see the attached. You'll see my party in the upper right, flush from their stunning victory over an unstable construct. In the lower left, you'll see Zahua, running like a madman to god-knows-where because triggered. Really, Zahua? EDIT2: Whatever it is that got his loincloth in a tizzy, it's in this room over here. EDIT3: That room had a lot of very bad things in it. Good thing I didn't let curiosity get the better of me and let Zahua run in there alone. Edited November 10, 201510 yr by Achilles
November 14, 201510 yr Hey Achilles, Do you happen to have this save you can upload so I can check it out? Thanks. Obsidian Discord || Grounded Discord
November 14, 201510 yr Sure thing. I just pulled an available save from that map. He does it everywhere so feel free to fast-travel somewhere else to observe if everything there is dead. https://www.dropbox.com/s/i4psqcpy6qt02ck/71e8c801ead54c11852e638b89f3be50%2011691910%20GalvinosWorkshop.savegame?dl=0
November 16, 201510 yr Hello Achilles, Thanks for uploading a save. I was actually able to reproduce this on my own while I was waiting for your save. I have confirmed the bug and added it to our database. Thank you and keep up the great work! Obsidian Discord || Grounded Discord
October 18, 20169 yr This will be fixed in 3.04 (but not in the current Beta). Party Member AI will never automatically target an enemy that is hidden in the fog of war.
October 20, 20169 yr BMac, I absolutely love that you updated this thread to let us know that this was fixed. You guys are awesome! ...even if you occasionally wear the wrong trousers. Edited October 20, 20169 yr by Achilles
Create an account or sign in to comment