October 31, 201510 yr May not really be a bug and rather a design fault, but it is very annoying when I have my wizard set on Aggressive AI and he constantly runs into melee range to use Jolting Touch (level 1 spell) rather than any high level spells, even though those are available to use. The only workaround is to not load Jolting Touch in my grimoire. I would much prefer he used the higher level spells first and the level 1 spells as a last resort
November 3, 201510 yr Hello PX1player, Do you by chance have a save file that showcases this issue? Could you please upload that save along with an output log via dropbox so I can take a look? Thanks a bunch! Obsidian Discord || Grounded Discord
November 6, 201510 yr Author https://www.dropbox.com/s/uc12kk1ek8rmvge/e2d2ab70-196f-49d5-a02a-bece575f0330%20quicksave.savegame?dl=0
November 9, 201510 yr Hello PX1player, This is by design. If you hover over "Damage" in the AI menu, it will show you that this AI setting will prioritize spells that have direct damage and foe only aoe spells. Playing though your save, I've notice your wizard will use Jolting Touch after casting a few high level spells. Obsidian Discord || Grounded Discord
November 30, 20178 yr I tried to set my Wizard on Defensive + auto attack Defensive, and he used all my Spirit shields in a loop and in less than 30 secs... I read somewhere setting the Wizard like that was a good idea, but I will return to Damage.. Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...
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