sapientNode Posted October 16, 2015 Share Posted October 16, 2015 I am curious which companions to take with me for the final part of the game so I get the most story content? I know Aloth has a link to the Leaden Key so I know I will take him along but what of the other companions? Including the new ones. I know Pallegina also has some link to the Leaden Key and Kana is being hunted by them too. So are those 2 good choices as well? Do they give more story or banter or contribution? I also think the cipher wants to be part of the situation. Is this true? Link to comment Share on other sites More sharing options...
Parasol_Syndicate Posted October 29, 2015 Share Posted October 29, 2015 (edited) Eder, Aloth and Kana have a lot to say in the final area. Other than mercs, you're going to hear from all of your party on their opinion of your quest, and the opposition. I found Pallegina useful for these fights, but underwhelming in conversation. Hiravias is absolutely brutal on his takedown of a major npc. Really, your first time through, you should take whatever balanced party you like best. Edited October 29, 2015 by Parasol_Syndicate Magran's fire casts light in Dark Places... Link to comment Share on other sites More sharing options...
Sking Posted November 6, 2015 Share Posted November 6, 2015 Wish I saw this post sooner, All the companions have something to add to the end game, well except for GM. She is almost completely disregarded, lol. So bring the rest. Durance's interaction with his precious god is really great. Getting the most out of the story though...? Having a high cruel level (at least 2 I believe) actually adds a really awesome element to the end game you wouldn't get otherwise. Good luck 1 Link to comment Share on other sites More sharing options...
Messier-31 Posted November 6, 2015 Share Posted November 6, 2015 All the companions have something to add to the end game, well except for GM. She is almost completely disregarded, lol. Fix this then! It would be of small avail to talk of magic in the air... Link to comment Share on other sites More sharing options...
AndreaColombo Posted November 6, 2015 Share Posted November 6, 2015 (edited) I think it was done on purpose. You know, with the caul thing and all. People mostly don't notice her and this doesn't suddenly change in Act IV, which I think is good. I do think, however, that she could contribute a bit more of her own volition. She's very passionate about what she cares for, at least in her conversations with you. I expected some of that inner fire to burn brighter in Act IV. Edited November 6, 2015 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
Sking Posted November 6, 2015 Share Posted November 6, 2015 Yeah, she goes through most of the game without notice. Though her "inner fire" doesn't show in Act 4, I think she shines in Act 3. She really comes into her own during some of those quests. Link to comment Share on other sites More sharing options...
Vorad Posted November 6, 2015 Share Posted November 6, 2015 Yeah, she goes through most of the game without notice. Though her "inner fire" doesn't show in Act 4, I think she shines in Act 3. She really comes into her own during some of those quests. hahaha so the "peasant woman" is not so invisible after all... Hiravias though is insane, pity he doesn't appreciate my mom jokes... Link to comment Share on other sites More sharing options...
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