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Animation problem Ranger's modal (after loading)


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Posted (edited)

Animation problem with Ranger's modal Penetrating Shot/Vicious Aim( probably the same with Swift Aim, not checked).

 

When these skill are just granted or character is rejoined to the party, animation works and  being visible. But after loading a save game , animation turns off herself, with companion we can dismiss/rejoin to solve the problem, but with the main character we can only respec.

 

I believe IIRC it was already in previously versions of the game.

 

http://imgur.com/GFJgHhx

Edited by Gs11

2 answers to this question

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Posted (edited)

Yes, it's been an issue since release. It's the same with other modals, e.g. Savage Attack or Vulnerable Attack. If you save and reload, the VFX is gone for good (though if you turn off the modal, save, reload, and turn it back on the VFX will work.)

 

I believe QA are already aware since it's been an issue since release; if not, Aarik let me know and I'll provide files and repro steps.

Edited by AndreaColombo

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

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My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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