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Azo missing "The Man Who Waits" Quest bug

Bug Azo The Man Who Waits Quest Help

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5 replies to this topic

#1
Quazzl

Quazzl

    (1) Prestidigitator

  • Members
  • 7 posts

I still cannot find Azo anywhere in the Sanitarium, I first had the bug that the door would not open after that was fixed i could not find Azo (need the key to the North Ward). Tried to leave the area and reenter but it didn't fix my problem. I would be really grateful if anybody can help me. My game is updated to the latest beta patch. I played Pillars of Eternity some months ago and this bug ruined my mood for it because I didn't want to start a new game and I don't know if loading an old savegame will fix it. I hoped that upcoming patches would fix it but as of now there is no fix.

I want to upload my savegame but the file is too big (2,5MB) - so i uploaded it to mega.nz (if thats against the rules please tell me how to upload my file properly) "https://mega.nz/#!8k...IAUo8mJIZFb-zs"

I also added a screenshot of the position where he should be.

Thanks in advance hope I will get a solution - I loved your game until that bug occurred.

Attached Files



#2
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3235 posts
  • Black Isle Bastard!

Hello Quazzl,

 

I apologize for the inconvenience. Could you please upload a output log as well so I can add it to the bug report? 

 

Thanks a bunch!



#3
Quazzl

Quazzl

    (1) Prestidigitator

  • Members
  • 7 posts

Initialize engine version: 4.6.5p1 (61a1c72d2e64)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3221]
    Renderer: NVIDIA GeForce GTX 560 Ti  
    Vendor:   NVIDIA
    VRAM:     1998 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll (this message is harmless)
Loading H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
- Completed reload, in  0.056 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.Linq.dll (this message is harmless)
--->InitializeDisplay()...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Available display resolutions:
    [ 0 ] 1920x1080
    [ 1 ] 1768x992
    [ 2 ] 1600x900
    [ 3 ] 1366x768
    [ 4 ] 1360x768
    [ 5 ] 1280x720
    [ 6 ] 1176x664
    [ 7 ] 1280x768
    [ 8 ] 1920x1200
    [ 9 ] 1680x1050
    [ 10 ] 1600x1024
    [ 11 ] 1600x1000
    [ 12 ] 1440x900
    [ 13 ] 1280x800
    [ 14 ] 720x480
    [ 15 ] 1600x1200
    [ 16 ] 1280x960
    [ 17 ] 1152x864
    [ 18 ] 1024x768
    [ 19 ] 800x600
    [ 20 ] 640x480
    [ 21 ] 1280x1024
    [ 22 ] 720x576
    [ 23 ] 720x960
    Largest resolution is [ 8 ] 1920x1200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->InitializeRoutine(8, Fullscreen, )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->GetDesktopResolution() returning 1920x1200
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 8, False )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 8, False ) _currentResolutionIndex is 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeResolutionRoutine( 8, False ) calling Screen.SetResolution(1920, 1200, True).
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating global.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)



 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

---- GAME BUILD VERSION: 749 ----

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Game is not running Windows 32 Bit

 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier

Undefined,25,20,20,20,40,40,36,36,12,6

Fighter,25,20,20,20,30,30,42,42,14,5

Rogue,15,20,20,20,30,30,36,36,12,4

Priest,15,20,20,20,20,20,36,36,12,4

Wizard,10,20,20,20,20,20,36,36,12,4

Barbarian,15,20,20,20,25,25,48,48,16,6

Ranger,20,20,20,20,30,30,36,36,12,5

Druid,20,20,20,20,20,20,36,36,12,4

Paladin,25,20,20,20,25,25,42,42,14,5

Monk,25,20,20,20,30,30,42,42,14,6

Cipher,20,20,20,20,25,25,36,36,12,4

Chanter,25,20,20,20,25,25,36,36,12,4

Troll,25,20,20,20,30,30,84,84,28,6

Ogre,30,20,20,20,50,50,84,84,28,6

Wolf,25,20,20,20,30,30,42,42,14,6

Spider,25,20,20,20,30,30,36,36,12,6

Ooze,15,20,20,20,25,25,48,48,16,6

Stelgaer,25,20,20,20,30,30,42,42,14,6

Imp,25,20,20,20,30,30,36,36,12,6

DankSpore,10,20,20,20,30,30,72,72,24,6

SwampLurker,10,20,20,20,30,30,72,72,24,6

Eoten,25,20,20,20,30,30,48,48,16,6

Xaurip,25,20,20,20,25,25,36,36,12,6

Vithrack,25,20,20,20,25,25,36,36,12,6

WillOWisp,40,20,20,20,25,25,36,36,12,6

Delemgan,25,20,20,20,25,25,36,36,12,6

Pwgra,25,20,20,20,25,25,36,36,12,6

Wurm,25,20,20,20,35,35,48,48,16,6

Skuldr,25,20,20,20,25,25,42,42,14,6

Drake,45,20,20,20,55,55,72,72,24,6

SkyDragon,55,20,20,20,60,60,72,72,24,6

AdraDragon,65,20,20,20,60,60,72,72,24,6

Blight,25,20,20,20,25,25,36,36,12,6

Animat,25,20,20,20,25,25,30,30,10,6

FleshConstruct,25,20,20,20,25,25,72,72,24,6

Shadow,45,35,35,40,35,35,30,30,10,6

Phantom,45,35,35,40,25,25,30,30,10,6

CeanGwla,45,35,35,40,25,25,30,30,10,6

Skeleton,15,20,20,20,25,25,36,36,12,6

Revenant,15,20,20,20,25,25,72,72,24,6

Gul,25,20,20,20,25,25,72,72,24,6

Dargul,25,20,20,20,25,25,72,72,24,6

Fampyr,35,20,20,20,25,25,72,72,24,6

Wicht,25,20,20,20,25,25,30,30,10,6

Beetle,25,20,20,20,25,25,42,42,14,6

AnimalCompanion,25,20,20,20,30,30,36,36,12,5

WeakEnemy,1,0,0,0,0,0,1,1,1,1

HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6

Lagufaeth,25,20,20,20,25,25,36,36,12,6

Lich,20,20,20,30,25,25,48,48,16,6


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns,Display

1,1500,4,1

2,3000,10,2

3,4500,15,3

4,6000,15,4

5,7500,15,5

6,9000,20,6

7,10500,20,7

8,12000,20,8

9,13500,20,9

10,15000,20,10

11,16500,20,11

12,0,0,12

13,0,0,13

14,0,0,14

15,0,0,15

16,0,0,16

17,3000,8,PX1_7

18,5000,10,PX1_8

19,6600,10,PX1_9

20,3600,10,PX1_10

21,0,0,PX1_11

22,2600,8,PX1_12

23,6300,8,PX1_13

24,0,0,PX1_14


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

3 data files parsed!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->MatchResolutionToIndex(1920x1200) returning 8
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(8, Fullscreen)...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(8, Fullscreen) _currentResolutionIndex is 8, _currentDisplayMode is Unknown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->TryChangeResolutionAndDisplayMode(8, Fullscreen) returning false.  Not initialized.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

TextXML Parse Failed. Attempting binary... File: H:/Temp/Obsidian Entertainment/Pillars of Eternity\TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data.

  at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0

  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0

  at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream)

  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0

  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)

  at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.299888 ms
Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Shader warmup: 14 shaders 32 combinations 0.019s
Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library H:/Spiele/Action/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: H:\Spiele\Action\Steam\steamapps\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 3554.
Total: 9.502467 ms (FindLiveObjects: 0.157598 ms CreateObjectMapping: 0.217936 ms MarkObjects: 8.285203 ms  DeleteObjects: 0.192120 ms)

Platform assembly: H:\Spiele\Action\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 23758 unused Assets to reduce memory usage. Loaded Objects now: 18188.
Total: 39.285072 ms (FindLiveObjects: 2.481958 ms CreateObjectMapping: 3.276557 ms MarkObjects: 21.299274 ms  DeleteObjects: 11.544650 ms)



 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0405_Brackenbury_Sanitarium_02.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Instantiating in game global.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/gui.stringtable ID 2196
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/gui.stringtable ID 2197
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/gui.stringtable ID 2196
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/gui.stringtable ID 2197
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY --------
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

-------- TRANSITION TO EMPTY COMPLETE --------
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 152.302139 ms
Unloading 73 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 701 unused Assets to reduce memory usage. Loaded Objects now: 32751.
Total: 42.277649 ms (FindLiveObjects: 0.995124 ms CreateObjectMapping: 3.874233 ms MarkObjects: 33.326031 ms  DeleteObjects: 2.427324 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32745.
Total: 37.785927 ms (FindLiveObjects: 1.361955 ms CreateObjectMapping: 3.225225 ms MarkObjects: 32.835220 ms  DeleteObjects: 0.070544 ms)

-------- LEVEL LOAD COMPLETE --------        Level = AR_0405_Brackenbury_Sanitarium_02.


 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.633625 ms
Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 25 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 42636.
Total: 46.883442 ms (FindLiveObjects: 1.493437 ms CreateObjectMapping: 4.388455 ms MarkObjects: 39.667511 ms  DeleteObjects: 0.137786 ms)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Construct_Flesh_Armor cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Checking to instantiate in game global...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/gui.stringtable ID 2014
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/maps.stringtable ID 172
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/maps.stringtable ID 152
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/maps.stringtable ID 164
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/maps.stringtable ID 165
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/maps.stringtable ID 173
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1404
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1403
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1403
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1417
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1493
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1407
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1401
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1438
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Could not find string for Table text/game/abilities.stringtable ID 1548
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Global variables restored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Global variables restored
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 8 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0)

Unloading 34111 unused Assets to reduce memory usage. Loaded Objects now: 155161.
Total: 1110.871704 ms (FindLiveObjects: 11.901875 ms CreateObjectMapping: 28.198809 ms MarkObjects: 1027.734741 ms  DeleteObjects: 42.275246 ms)

Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Tier1Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Disposition change: Diplomatic Minor change.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 



#4
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3235 posts
  • Black Isle Bastard!

Thanks for getting that for me.

 

I have added it to the bug report.  In the mean time, I would suggest that you load an older save if possible and see if the bug doesn't occur. 

 

Thank you for your support. 



#5
Quazzl

Quazzl

    (1) Prestidigitator

  • Members
  • 7 posts

The new patch fixed my problem, thanks a lot!!! Great support from you guys :)



#6
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3235 posts
  • Black Isle Bastard!

Awesome! Glad it worked out and thank you for your kind words!







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